Black Flag So What's In Kobold Press' BLACK FLAG First Playtest?

Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside? The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being...

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Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside?

The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being backward-compatible with 5E.

Black Flag -- like Level Up: Advanced 5E, and Ancestry & Culture--divides the 5E concept of 'race' and 'subrace' into inherited and cultural elements. Black Flag goes with the terms Lineage and Heritage.

It goes on to present the Dwarf, Elf, and Human, along with a choice of two heritage traits for each--the heritage traits for dwarf, for example, are Fireforge and Stone. Elves get Cloud and Grove, while humans get Nomadic and Cosmopolitan. You can choose any heritage for your lineage, though. These are analogous to 5E's 'subraces', although the inherited/learned elements are separated out -- Cloud Elves are a lot like High Elves, and Grove Elves are a lot like Wood Elves, for example.

Following that are two backgrounds -- Scholar, and Soldier. They each give the usual array of proficiencies plus a 'talent'.

Magic, martial, and technical talents are essentially feats. You get a talent from your background, and can substitute an ability score increase for one.

The playtest feels to me much like a 5E written in their own words, but with 5E's 'race/subrace' structure replaced with 'lineage/heritage', the biggest thing being that the heritage (what was subrace in 5E) is cultural.

As a disclaimer, I do of course publish Level Up: Advanced 5E, which shares the exact same goal as Kobold Press' project (BTW, check out the new A5ESRD site!) It will be interesting to see how the approaches diverge; while both are backward-compatible, they already have different ways to handle what 5E calls race -- Level Up has you choose a heritage (your inherited species, basically), and any of 30+ cultures (learned stuff from where you grew up). Black Flag goes with lineage (again, your inherited species), and a choice of heritages for each lineage. And the bestselling 5E book Ancestry & Culture on DTRPG, uses those terms -- so there's plenty of options to choose your heritage/culture, lineage/heritage, or ancestry/culture!

Whatever happens, the future certainly contains a choice of open 5E alternatives!
 

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mamba

Legend
We have release an updated playtest packet that should address those typos on the Kobold Press website (just redownload the playtest):
https://koboldpress.com/playtest-packet-1-is-here-for-project-black-flag/

and on DriveThru if you prefer that platform
https://www.drivethrurpg.com/browse/pub/2189/Kobold-Press/subcategory/4291_44719/Black-Flag-Playtest

A big thanks to everyone for the positive response so far AND for keeping us on our toes!! :)
Level 3 still has the wrong XP value ;)
 



Greg K

Legend
I'll have to see more of the Witch. Right now, I see myself staying with Walrock Homebrew's Witch.
In contrast, I would like to see both Kobold Press's Expanded Shaman and "The Many Spirits of the Shaman: Archetypes of the Shaman Class" web articles by Margherita Tramontano (from Kobold Press's website) adapted into a Shaman class for 5e/Black Flag.
 
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Parmandur

Book-Friend
I'm slow today it seems: I don't see how this affects compatibility any more than say, adding new feats. Can you give me an ELI5 version?
It doesn't: the packet itself says the final version will have guidance for using old Subclasses built in, and it's pretty easy to predict "change the Level at which Suvclass features activate, give Bards an extra Feat."
 

Jaeger

That someone better

Sneak Peek: Witch Base Class​

Sneak Peek: Theurge Base Class​


For those of us that signed up for the playtest; what is really needed is a statement of your design goals.

Maybe 2-3 sentences with a few bullet points outlining what the specific design goals are for the Core RPG.

That would give us a framework in which to give constructive criticism for Kobold tune the game in the direction that they want it to go.
 

tetrasodium

Legend
Supporter
Epic
For those of us that signed up for the playtest; what is really needed is a statement of your design goals.

Maybe 2-3 sentences with a few bullet points outlining what the specific design goals are for the Core RPG.

That would give us a framework in which to give constructive criticism for Kobold tune the game in the direction that they want it to go.
Someone linked a twitch stream yesterday that was about half blackflag discussion. I'm not going to try & recap the whole thing but some highlights I vaguely remember that might make it worth watching...
  • PCs will be stronger but better balanced
    • GMs are going to have more tools to offset that
  • There are things being done to make it easier for GMs to GM
  • The books will explicitly spell out some of the hidden knowledge that otherwise takes time to grasp
    • An example of how combats should probably not last more than about 3 rounds or so unless it's something important & memorable like a big boss or whatever for both players & GMs. I feel like there were some examples given but my memory is hazy enough on it that trying to describe the vague recollection isn't working
  • They went though everything & asked if it was important/why/what parts of it & if there were ways it could be improved, feats & skills had some discussion but not details.
  • several other things I'm not remembering well enough to cover without their context
 

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