So what's the deal with solo gaming?


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Explain how. I see roleplaying as a response to input. Solo RPGs don't generally provide that.
By... roleplaying? Being in the head of the characters, making them act as in their shoes, feeling what they feel and playing this all out (albeit or an audience of one?) There's the same kind of inputs as always: in the fiction, or in the mechanics.
Let me ask you this: do you think there's no roleplay involved in play-by-post?
 

Who talked about narrative-based mechanics? Playing to find out is a state of mind, a low-or-no prep, open-minded way to approach the game. There's no mechanics involved.
Not a fan of no prep either, but that term has been used to describe a variety of games that strongly feature narrativist mechanics.
 

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