Dieter
First Post
I have a problem with disposable heroes...it's not fun to be one nor is it fun to run a campaign based on that premise.
Here's the deal.
While I do have a many, many years of GM-ing coupled with a good working knowledge of the d20 system, I'm thinking there's a few finer points to running a d20 Cthulhu game.
Namely, I'm not looking to run an "every dies or goes insane" (AKA: Disposable Heroes) type game. Therein lies the conflict with the nature of Cthulhu.
I'm all for "survival horror", but looking at the way WotC has designed the game, character/party survival is downplayed by going completely insane and/or character death.
What's the best course of action to prevent that age-old phrase spoken by most GM's...or should I just pick a new game to run before the dice start rolling?
Near-death and insanity = fun
Death and futility= negative fun
Here's the deal.
While I do have a many, many years of GM-ing coupled with a good working knowledge of the d20 system, I'm thinking there's a few finer points to running a d20 Cthulhu game.
Namely, I'm not looking to run an "every dies or goes insane" (AKA: Disposable Heroes) type game. Therein lies the conflict with the nature of Cthulhu.
I'm all for "survival horror", but looking at the way WotC has designed the game, character/party survival is downplayed by going completely insane and/or character death.
What's the best course of action to prevent that age-old phrase spoken by most GM's...or should I just pick a new game to run before the dice start rolling?

Near-death and insanity = fun
Death and futility= negative fun