So, who wants to know more about Magic of Incarnum?

Incarnum is cool, psionics are cool, and now magic arcane and divine are going to be replaced by these two nifty magic-like systems. :)

I guess I am getting tired of magic-missle this and fireball-toast that and cure-wound-healing-mobile-hospitals-without-personality clerics...
 

log in or register to remove this ad

Acid_crash said:
cure-wound-healing-mobile-hospitals-without-personality clerics...
I fail to see how either Incarnum (a concept I can now say with confidence will never be used in my campaigns) or Psionics (which are IMO bland and nowhere near as original as, say, Green Ronin's Psychic Handbook rules) can fix this "problem," but whatever rocks your boat. I've yet to see a 3.x cleric of the variety you describe there.
 



On the Wizards boards there seems to be a lot of doubt about the utility of the Incarnate class, what he brings to the party. Any playtesters want to chime in?
 

Sammael said:
I fail to see how either Incarnum (a concept I can now say with confidence will never be used in my campaigns) or Psionics (which are IMO bland and nowhere near as original as, say, Green Ronin's Psychic Handbook rules) can fix this "problem," but whatever rocks your boat. I've yet to see a 3.x cleric of the variety you describe there.

You've never seen how this one guy in my campaign runs clerics, then. He's tried to flesh them out some in the past, but the rest of the party just treat him like a first aid kit, and he goes along with it.
 



Soel said:
Let me add, that I find the races to be perhaps the most UNINSPIRING (both mechanically and asthetically,) ones I've seen in 3.5. Seems like they were stuck in there last-minute, just to fill the book out.
Mechanically boring, maybe, although the idea of a Skarn monk attacking with arm spikes is kind of cool (to me, at least).

If I wanted to add more flavor to the Skarn, I'd give them a oriental-flavored culture and allow them to take the oriental classes from the Complete series: samurai, shugenja, wu jen and ninja.

I thought that the idea of the Rilkan as tolerant and open-minded creature rights activists was quite interesting. In particular, this sentence made me smile: "In one famous rilkan city, the head of the Sewer Workers Guild is an intelligent gelatinous cube."

I had the mental image of rilkans waving placards in front of the town hall and chanting slogans like "Ooze rights now!"

Of course, my next thought was, "Who cares about the rilkan? I want to play an intelligent gelatinous cube!" :p
 

FireLance said:
Mechanically boring, maybe, although the idea of a Skarn monk attacking with arm spikes is kind of cool (to me, at least).

If I wanted to add more flavor to the Skarn, I'd give them a oriental-flavored culture and allow them to take the oriental classes from the Complete series: samurai, shugenja, wu jen and ninja.

I thought that the idea of the Rilkan as tolerant and open-minded creature rights activists was quite interesting. In particular, this sentence made me smile: "In one famous rilkan city, the head of the Sewer Workers Guild is an intelligent gelatinous cube."

I had the mental image of rilkans waving placards in front of the town hall and chanting slogans like "Ooze rights now!"

Of course, my next thought was, "Who cares about the rilkan? I want to play an intelligent gelatinous cube!" :p

Look no further for the Skarn, but see great references of them, in the TV show Andromeda
 

Remove ads

Top