Charles Rampant
Adventurer
Social Contracts
Hey all,
So I am going to be running 5e for a group of mostly unseen players this coming winter. The venue is a gaming society, so I have relatively low control over who plays, but I will have the opportunity to meet and engage with new players so that will be fun. However, my time reading forums and ragequitting gaming groups has taught me the benefits of a quick chat up front about social contract. Also someone mentioned it in the TPK thread.
What questions would you, personally, consider to be the important ones to cover? I mean, I don't want to get into a full Nobilis 2e style debate over tone and substance, but I do want to cover the issues that might arise, to prevent the totally tiresome issues like rogues stealing from the cleric, who then refuses to heal them, etc. I was thinking the usual suspects, so how the players will divide loot, whether rape and other nasty subjects will be a part of the game world (what Facebook now calls 'trigger topics'), pc morality, etc. But I thought that I'd ask those who had conducted this conversation in the past, and see what you thought of the process. Did you find it productive? Did it save time later on? Is there any questions that you'd recommend being included in such a discussion?
Hey all,
So I am going to be running 5e for a group of mostly unseen players this coming winter. The venue is a gaming society, so I have relatively low control over who plays, but I will have the opportunity to meet and engage with new players so that will be fun. However, my time reading forums and ragequitting gaming groups has taught me the benefits of a quick chat up front about social contract. Also someone mentioned it in the TPK thread.
What questions would you, personally, consider to be the important ones to cover? I mean, I don't want to get into a full Nobilis 2e style debate over tone and substance, but I do want to cover the issues that might arise, to prevent the totally tiresome issues like rogues stealing from the cleric, who then refuses to heal them, etc. I was thinking the usual suspects, so how the players will divide loot, whether rape and other nasty subjects will be a part of the game world (what Facebook now calls 'trigger topics'), pc morality, etc. But I thought that I'd ask those who had conducted this conversation in the past, and see what you thought of the process. Did you find it productive? Did it save time later on? Is there any questions that you'd recommend being included in such a discussion?