What other mechanism than NPC attitudes and how to shift them did you expect to find?I just got the impression that there are rules/guidelines based on the class descriptions. All the other areas: combat, exploration, and downtime have specific rules / guidelines that it seems odd that there wouldn't be any for social encounters. I also thought I saw @Campbell talking about them at one point. Maybe I was wrong and they are not there.
From my posts above:What other mechanism than NPC attitudes and how to shift them did you expect to find?
Not really relevant for what I am asking, but in terms of playing time we spend a lot more time in social and explore than what the quantity of rules might suggest. Now, I realize you don't need as much rules for the other areas, but more support is welcome IMO.Not sure if the following is relevant, but the body of rules in D&D has always been 85% combat 10% explore 5% social - give or take. (That is not three equal pillars)
Yep, the help you and others have provided is much appreciated, I was just looking for something different.There are, as I said, a sprinkling of attitude mentions in various chapters, including feats that lets you use other skills than Diplomacy, or feats that lets you modify the standard change-attitude outcomes of the
Sorry for not this, but I've been trying to find the rules or guidelines for social encounters in PF2e, but I haven't had much success. I see each class as a combat encounter, social encounter, exploration, and downtime suggestion. I can find the rules for the other four, but I can't seem to find them for social encounters. Can someone point me in the right direction for the SRD or corerulebook? Thank you!
Why would it have to be class based? Or what do you mean by class based?I don't know if a class-based social encounter makes sense in non-metagame terms; it's too reliant on backgrounds. I picture a peasant who became a mercenary (and is a member of the fighter class) is quite different socially than a noble-born knight (a member of the fighter class) even though they are both fighters.
Why would it have to be class based? Or what do you mean by class based?
I see each class as a combat encounter, social encounter, exploration, and downtime suggestion.
OK, I see what your saying. I wasn't trying to suggest the system has to be classed based. I was just referencing how in PF2e each class gives a description of what your class does in combat, exploration, social, and downtime modes, which is what made me think there would be rules for exploration like the rest of those areas. It looks like this for the Fighter (and is just a description of your role in each encounter, not the rules I was talking about which are located in "Running Modes of Play" in the GM section):I am responding to this:
I generally don't see each class having a specific contribution to social encounters. That's more about the character's personality, background, and even skillset.