Based on previous threads posted here, it appears that not only is there little to no support for games where the PCs can try to become rulers (and make social changes for the better) or settings with democracies, but most players and DMs are against such things. They actively do not want games where players take on social issues. They actively do not want games that include democracy.
Add to this the TLC the RBDMs get.
Now, those elements taken together begs a related question.
How much social mobility is allowed in your game?
To put it another way, if a character is a peasant, does the DM ensure they will always be a peasant, regardless of experience points/level? (i.e. the character dies or is otherwise made unplayable, or the DM forces a new character to be created rather than allowing social status to be increased.)
This is not a matter of “There is always a bigger fish.” There is a scale of ranks, not just Peasant and God. Moving up in social status is not automatically the same thing as becoming Emperor of the Mountain.
How much social mobility is allowed in your game?
People really need to be consistent.
Add to this the TLC the RBDMs get.
Now, those elements taken together begs a related question.
How much social mobility is allowed in your game?
To put it another way, if a character is a peasant, does the DM ensure they will always be a peasant, regardless of experience points/level? (i.e. the character dies or is otherwise made unplayable, or the DM forces a new character to be created rather than allowing social status to be increased.)
This is not a matter of “There is always a bigger fish.” There is a scale of ranks, not just Peasant and God. Moving up in social status is not automatically the same thing as becoming Emperor of the Mountain.
How much social mobility is allowed in your game?
People really need to be consistent.