Barastrondo
First Post
Depends. My groups tend to engage in pretty thematic campaigns with specific end-goals or aspirations. So if everyone's playing the heroic sons and daughters of a tribe of desert nomads, you're going to see pretty little interest in "social mobility"; to them, becoming the noble rulers of various cities would be a demotion in status. It's the same for frontier-type games where the Western is more of a narrative model than European class systems, or whatever. So it depends on what we're doing with the campaign.
My players "are allowed" to have whatever social mobility they're interested in, as long as it doesn't create terrible disconnects with the rest of the game. (Like the godless blasphemer becoming heirophant of a faith, "just to show 'em.") But they're pretty uninterested in disconnects like that, and not really wild about the high-politics/social engineering game. Mostly, I'd say my players are far more interested in "heroic mobility" than "social mobility" — the ability to rise from poor sell-swords to heroes of the realm. Becoming a duke or duchess is interesting only if "duke" or "duchess" is a title that is earned through outright heroism, rather than transferred by blood or bought with gold. At least, if we're playing D&D.
My players "are allowed" to have whatever social mobility they're interested in, as long as it doesn't create terrible disconnects with the rest of the game. (Like the godless blasphemer becoming heirophant of a faith, "just to show 'em.") But they're pretty uninterested in disconnects like that, and not really wild about the high-politics/social engineering game. Mostly, I'd say my players are far more interested in "heroic mobility" than "social mobility" — the ability to rise from poor sell-swords to heroes of the realm. Becoming a duke or duchess is interesting only if "duke" or "duchess" is a title that is earned through outright heroism, rather than transferred by blood or bought with gold. At least, if we're playing D&D.