Mouseferatu
Hero
Confession time.
I rarely roll, or have my players roll, social skills (such as Bluff or Diplomacy) during play. I dislike the notion of letting the dice decide how a character acts, be that character a PC or an NPC. To my mind, that defeats the whole point of roleplaying.
"But Ari," you ask, "what if someone's playing a character who's more or less Charismatic, or a better or worse liar, than the player is in real life?"
Glad you asked.
I feel that, as the DM, part of my job is to interpret the effort the player puts into his roleplaying, rather than the success. In other words, if one of my players is very clearly doing his best to come up with a believable story, and his character has an 18 Charisma, I'll probably go ahead and let it work, based on the personality of the NPC to whom he's lying.
Now don't get me wrong, I do roll social skills sometimes, but only when I feel it's absolutely necessary. And I still require the player make a real effort at roleplaying the scene. Nobody is allowed to say "I go to the guard and try to trick him into letting me pass. Is an 18 high enough?" They're darn well going to play out the scene, and then roll--unless I feel they did a bang-up job, in which case I may allow them to succeed with no roll.
I realize not everyone agrees with this approach. But I truly feel that rolling social skills--or at least rolling them without first fully playing out the scene as though no roll was involved--removes an enormous amount of the "RP" from RPGs.
Hence, the poll. And please, if you would, why did you select the answer you did?
I rarely roll, or have my players roll, social skills (such as Bluff or Diplomacy) during play. I dislike the notion of letting the dice decide how a character acts, be that character a PC or an NPC. To my mind, that defeats the whole point of roleplaying.
"But Ari," you ask, "what if someone's playing a character who's more or less Charismatic, or a better or worse liar, than the player is in real life?"
Glad you asked.
I feel that, as the DM, part of my job is to interpret the effort the player puts into his roleplaying, rather than the success. In other words, if one of my players is very clearly doing his best to come up with a believable story, and his character has an 18 Charisma, I'll probably go ahead and let it work, based on the personality of the NPC to whom he's lying.
Now don't get me wrong, I do roll social skills sometimes, but only when I feel it's absolutely necessary. And I still require the player make a real effort at roleplaying the scene. Nobody is allowed to say "I go to the guard and try to trick him into letting me pass. Is an 18 high enough?" They're darn well going to play out the scene, and then roll--unless I feel they did a bang-up job, in which case I may allow them to succeed with no roll.
I realize not everyone agrees with this approach. But I truly feel that rolling social skills--or at least rolling them without first fully playing out the scene as though no roll was involved--removes an enormous amount of the "RP" from RPGs.
Hence, the poll. And please, if you would, why did you select the answer you did?