Liquidsabre
Explorer
Rodrigo Istalindir said:I'm not demanding they notice things the DM thinks is obvious. I'm asking that they put some minor effort into playing the character instead of just saying 'I roll a sense motive check' after every conversation.
This problem dissolves when these skills are run as sensory/reaction skills, leaving the players free to roleplay their characters as relevant sensory information is handled enitrely by the DM.
But do you expect the DM to fight their battles for them, tell them what feats to use, etc.? Or do you expect some minimal level of initiative on their part? Same deal. I don't expect everyone to be a smooth-talker in real life, but I expect the player to be able to come up with at least the essence of what he's trying to do. Not just 'I roll a Sense Motive - I got a 15 - is he lying?' If I'm going to boil all interactions down to the die roll, I may as well just pre-roll all the encounters and tell them the results.
There is a distinct difference between the sensory skills and active skills. Interactions should involve both types of skill use. So while characters should have a chance to realize they are being distracted by a bluff skill use, they must acitvely choose to try and soothe an NPC with the Dilomacy skill or try to convince them that they are safe to talk to.
INT is a different story, but there's really no way other than the honor system to keep high INT players with low INT characters from exceeding their capabilities. Low INT players with high INT characters are gonna get boned -- the best you can do is nudge and give them hints. But you can't play their characters for them -- they have to use their own initiative. I've no problem with a Low Int Player with a High Int Character saying "My character is very intelligent -- he should be able to figure out the writing" and letting him make a Decipher Script roll. I don't even care if the other players help him out by reminding him. But I'm not going to tell him "Your character is very smart - make a Decipher Script roll".
No need to. As I said, just follow the general rules of sensory information skills (and knowledge skill use triggers) vs. all other skills requiring active use and you should be golden!
) And because of that some die rolls ARE needed.

