That might not be relevant anymore. I'd guess from some of the things we've heard that you could whip up a "simple" character in <15 minutes, and then "complexify" it later.
Monte Cook: "For example, the basic game fighter might have specific level-bases abilities. Things that every fighter has. If you decide to get more customized, you can swap standard abilities for more complex, optional abilities. These are the kinds of things that feats do now. But the complex stuff is balanced with what's in the core. One character is more complex, but not necessarily more powerful."
and
- Character creation 15 mins for experienced players, 30 mins for a new player.
- "What we're really getting at is that character creation should take as long as you want. If you want to jump into a game quickly, you can put together an easy character and not worry about too many of those options. But if you want to build the more complex character and go through the options and tweak it to be exactly what you want, then you have the time and options for that."
One can always hope.