rmcoen
Adventurer
Copied from the 2020 "Five Things I love about SODL" thread:
I like the sound of this system. It's not always about taking every action you can, but taking the right action. I'm thinking about importing this idea - leaving everything else about SODL behind - into my 5e campaign. Has anyone else done this? How did it turn out?
Elegant Initiative
Going first in a fight is important. A lot of traditional games get bogged down in who goes when and how many actions a character can take. This game keeps it simple, but still throws in a tactical choice. Players always go before the bad guys (one of the few bright spots in this dark world) but they must choose either a fast action or a slow action. Fast actions are a single action, while slow actions are an action plus a move. This means every combat round has four phases: PCs taking fast actions, then GM characters taking a fast action, then players taking a slow action, then GM characters taking a slow action. Characters can act within whichever order they prefer in each phase. It’s an easy decision most of the time, but those moments when a player or GM has to consider whether or not moving is worth going slow offers hard choices often enough to give these decisions weight.I like the sound of this system. It's not always about taking every action you can, but taking the right action. I'm thinking about importing this idea - leaving everything else about SODL behind - into my 5e campaign. Has anyone else done this? How did it turn out?