D&D 5E SODL Initiative in 5e - Anyone Using it?

rmcoen

Adventurer
Copied from the 2020 "Five Things I love about SODL" thread:

Elegant Initiative​

Going first in a fight is important. A lot of traditional games get bogged down in who goes when and how many actions a character can take. This game keeps it simple, but still throws in a tactical choice. Players always go before the bad guys (one of the few bright spots in this dark world) but they must choose either a fast action or a slow action. Fast actions are a single action, while slow actions are an action plus a move. This means every combat round has four phases: PCs taking fast actions, then GM characters taking a fast action, then players taking a slow action, then GM characters taking a slow action. Characters can act within whichever order they prefer in each phase. It’s an easy decision most of the time, but those moments when a player or GM has to consider whether or not moving is worth going slow offers hard choices often enough to give these decisions weight.


I like the sound of this system. It's not always about taking every action you can, but taking the right action. I'm thinking about importing this idea - leaving everything else about SODL behind - into my 5e campaign. Has anyone else done this? How did it turn out?
 

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