Joshua Randall
Legend
Played through it with a half-orc warlord.
I disobeyed Splug's instructions (to use Cringe all the time) in favor of setting up flanks for the tasty +1d6 damage. Plus, he had a higher attack bonus than my character.
My warlord didn't have Commander's Strike, but with it, you could end up with some cool combat interactions using Splug:
Splug's Turn
* Splug: Move into flank, Standard to use Cringe (+2 Splug's defenses, and...)
* Player: ... Free Action Commander's Strike...
* Splug: ... Melee Basic Attack
Player's Turn
* * Player: Standard Action Commander's Strike...
* Splug: ... Melee Basic Attack
Two attacks per round at +10 (including flanking), and 1d8+2 + 1d6 + (your Int) damage. Not bad.
= = =
My chief complaint about the adventure was that the
were exceptionally annoying -- the kind of monsters where I wasn't having fun fighting them. Their
ability meant that a series of bad die rolls made it take 9 (!) rounds to kill them in the fight with them and the
.
Also, there's an awful lot of
in this adventure. Seems like characters with anti-
options, such as
would have a significant advantage.
I disobeyed Splug's instructions (to use Cringe all the time) in favor of setting up flanks for the tasty +1d6 damage. Plus, he had a higher attack bonus than my character.
My warlord didn't have Commander's Strike, but with it, you could end up with some cool combat interactions using Splug:
Splug's Turn
* Splug: Move into flank, Standard to use Cringe (+2 Splug's defenses, and...)
* Player: ... Free Action Commander's Strike...
* Splug: ... Melee Basic Attack
Player's Turn
* * Player: Standard Action Commander's Strike...
* Splug: ... Melee Basic Attack
Two attacks per round at +10 (including flanking), and 1d8+2 + 1d6 + (your Int) damage. Not bad.
= = =
My chief complaint about the adventure was that the
Wisps
insubstantial
Zombie, which died on round 2
Also, there's an awful lot of
undead
undead
Turn Undead, Rebuke Undead, etc.