Solo Adventure Scenario in Dungeon!

Blindsight only allows detection of enemies, "even if they are invisible or obscured", if you are hidden however, you are not detected.

Although you can´t use concealment within range to hide. At least in combat. Out of combat, against unaware targets, you can actually hide in the open if monsters are generally not aware of you...

bats more or less sleeping etc.

My brother hid in the corner to get into his platemail ;) The stream of the water covered most of the noises and the corner prevented detection by sight!
 

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There were a few things I noticed, though I'm no rules lawyer:
- Leader characters were to start with one potion
- Not sure where the saving throws to save equipment comes from
- As you mentioned, the Extended Rest was a house rule
- I only played it once, but I thought the power only worked on immobilized allies?
- Unable to channel divinity for healing word? Healing Word is not a CD power, so I'm not sure what this means
- Gaining 1 HP from drinking a potion and spending surges comes from where?

I didn't itemize these earlier because I didn't want to be a dick, but since you seemed to miss most of them, I felt a *duty* to do so.

You are free to houserule the game however you want, I was just saying that your rules may have colored your opinions. Especially your assertation about a good class to run through. I think a defender would make a poor choice, really, since most things are already attacking you, meaning you would rarely get to excercise your mark. That is, unless you ran Splug differently than the module tells you to.

Jay

Yeah you're right about CD and healing word. Good job.

I gave my leader an extra potion. I was up front about it.

Did I not say I had a lot of fun with it? Maybe I don't see the efficacy of controllers vs. defenders like you, but I've been playing this edition from the start and I see defenders as being the ROCK of the party in many scenarios (not specific to this particular adventure).

Dude, you say you're not trying to be a dick, but I kind of mentioned the few house rules I instituted. And you came across like a DICK. Were I to DM a recovery mission for equipment that had been on dead PCs that were killed by oozes, I probably would do simple saving throws for the equipment.

Anyway, I don't even know why I post on these boards anymore. I was expressing some simple fun I was having and I was explicit with some of the 'house rules' I was using. I was consistent with what my group does.

So ... thanks for your opinion and your *duty*.
 

the paladin defender worked very well...

I could also see the tempest fighter work nicely... A solo character should however be more rounded... 20/16/11/10/10/8 peolpe will dies a miserable death...
 

Blindsight only allows detection of enemies, "even if they are invisible or obscured", if you are hidden however, you are not detected.

Although you can´t use concealment within range to hide. At least in combat. Out of combat, against unaware targets, you can actually hide in the open if monsters are generally not aware of you...

bats more or less sleeping etc.

My brother hid in the corner to get into his platemail ;) The stream of the water covered most of the noises and the corner prevented detection by sight!


BTW, time for some dickish rules lawyering of my own:

to quote our solo adventure.....

"Within the given numbers of squares, blindsight allows a monster to 'see' creatures and objects even if its blind and even if the subject is hidden
or invisible."

And I happened to rule against my own PC since he failed his Athletics check and floundered around in the water of that encounter area after taking 1d10 falling damage.

Even in a solo adventure there is some +2/-2 DMing calls.
 




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