deadsmurf
First Post
I wonder what the balance is for playing "co-op" in an adventure like this? Any guidelines in the article? "For each extra player, increase monster hit points by 50%, all defenses by 1, and monster and trap damage goes up one die size"?
No guidelines are given. Most of the monsters are minions anyway though, so adding extra hitpoints doesn't do too much.
It would seem to me that it would run just fine with two PCs, and you drop splugg as a companion character.
I played through this earlier today as a hybrid cleric/barbarian, and it played pretty well, but it could be pretty challenging without a healing word type ability, as it was both splugg and my character were under 10 Hp at times in the adventure.