Xeviat
Dungeon Mistress, she/her
Hi everyone. With the quarantine, I've been able to play more games, and something's starting to really bug me about 5E; it bugged me about 3E as well.
The fights are getting to be really static. I don't know if this is all the fault of attacks of opportunity, encounter design, or the lack of more push/pull type basic effects, but too many fights are just becoming lock down stand out slug matches. This has been happening with both an almost entirely new group, and with a group of veteran players.
I've been wondering if other people have been feeling the same thing. Pathfinder 2 has tried to tackle this by removing the opportunity attack as a basic thing, giving it only to the Fighter and highly trained monsters. Encounters can be better designed, such as having a monster be an obstacle rather than a wandering beast. Monsters can be designed differently, such as things with damaging auras and devastating melee attacks that discourage locking it down in melee (but this punishes certain builds).
I just a hydra fight that felt suitably challenging and a little scary (A CR 8 in favorable circumstances against a party of 5 level 5s should have felt threatened), but they met it in melee and no one moved the whole fight (except the ranger's hawk that had fly-by attack).
Just looking for some ideas. I'm tempted to remove opportunity attacks. I'm tempted to reintroduce acrobatics checks to avoid OAs or diverse Move Actions. I'm definitely going to be rethinking encounters more as well.
What are your thoughts?
The fights are getting to be really static. I don't know if this is all the fault of attacks of opportunity, encounter design, or the lack of more push/pull type basic effects, but too many fights are just becoming lock down stand out slug matches. This has been happening with both an almost entirely new group, and with a group of veteran players.
I've been wondering if other people have been feeling the same thing. Pathfinder 2 has tried to tackle this by removing the opportunity attack as a basic thing, giving it only to the Fighter and highly trained monsters. Encounters can be better designed, such as having a monster be an obstacle rather than a wandering beast. Monsters can be designed differently, such as things with damaging auras and devastating melee attacks that discourage locking it down in melee (but this punishes certain builds).
I just a hydra fight that felt suitably challenging and a little scary (A CR 8 in favorable circumstances against a party of 5 level 5s should have felt threatened), but they met it in melee and no one moved the whole fight (except the ranger's hawk that had fly-by attack).
Just looking for some ideas. I'm tempted to remove opportunity attacks. I'm tempted to reintroduce acrobatics checks to avoid OAs or diverse Move Actions. I'm definitely going to be rethinking encounters more as well.
What are your thoughts?