Ok, here's the deal.
Called shots.
Love 'em or leave 'em, there are still hundreds of situations that could be enhanced in flavor or strategy by their inclusion in a 3.5 edition game. I'm starting a Sword Coast/Waterdeep/Everywhere campaign soon, and would like to find a way to include called shots.
My question is, how can I include the mechanic but make it so that it's only used in strict circumstances? I don't want my players choosing Called Shot: Aorta every turn. See, I've used Torn Asunder in the past and experimented with their Called Shot system, but it's too hard to pull one off in the early levels and too easily abused later on. Has anyone figured out a way to make called shots more circumstantial, as in, used at the same frequency as Trip/Grapple/Disable/Sunder?
What systems have worked/failed?
I personally love the TA injury system, and would love to be able to tweak what they have there for game balance.
Thanks in advance
Called shots.
Love 'em or leave 'em, there are still hundreds of situations that could be enhanced in flavor or strategy by their inclusion in a 3.5 edition game. I'm starting a Sword Coast/Waterdeep/Everywhere campaign soon, and would like to find a way to include called shots.
My question is, how can I include the mechanic but make it so that it's only used in strict circumstances? I don't want my players choosing Called Shot: Aorta every turn. See, I've used Torn Asunder in the past and experimented with their Called Shot system, but it's too hard to pull one off in the early levels and too easily abused later on. Has anyone figured out a way to make called shots more circumstantial, as in, used at the same frequency as Trip/Grapple/Disable/Sunder?
What systems have worked/failed?
I personally love the TA injury system, and would love to be able to tweak what they have there for game balance.
Thanks in advance