Glyfair said:
Excluding those with Mac or Linux, who are also without access to Windows (though emulation or otherwise).
Woo-hoo! All I have to do is buy two operating systems, plus emulation software! You realize that to emulate Windows I have to buy (1) emulation software, and (2) Windows itself? Neither Mac nor Linux can emulate DirectX well natively. And I have to pay more for it than the OEM's (Dell, HP, etc.) do when building a PC. It would cost over $200 to implement on my Mac, and that's before the DDI subscription.
Glyfair said:
At this point I thought it was common knowledge that WotC already had an in house engine based on DirectX. While I can understand those Mac and Linux fans wanting it available on their platform, you can hardly fault them for not wanting to pay to redevelop that from the beginning (especially since it would likely delay the project for a significant amount of time).
Yes, but that's the point: Pay to "redevelop". My question is: why was it developed on a Windows-only platform
in the first place? The moment someone said "Let's use DirectX" they knew that there would be re-development costs for porting the system to non-Windows systems.
This is especially troublesome in a game that depends on group play. An established D&D group with say, 5-7 members (4-6 players, plus DM) which has one non-Windows user will have to choose between (1) the entire group not using DDI, and (2) excluding their non-conforming player from online play. Isn't that lovely.
So what WotC has done here is create a system that either (1) denies WotC the DDI subscriber fees for entire groups (bad for shareholders), or (2) encourage groups to purge their non-Windows players (bad for everyone).
So pardon me if I take a moment to point out the less than smart choices WotC has chosen to make here.