GrayIguana
First Post
I’m not really looking for answers to anything. I just thought I’d share some insights from my most recent game, and hopefully some may find it entertaining.
• I'm learning that my players prefer a little railroading. I lurk on ENworld quite a bit, and I see so many threads about bad DMs railroading their PCs. So I give choices. I give opportunities to role-play and develop characters. Yet, in the middle of the last session, one of my players says, “but I don’t want to decide what to do. What does the king want us to do?”
• I may have munchkins on my hands. I believe I create fairly decent story lines. I try to put a good deal of thought into why things are happening. But sometimes, the players just want to “kill” something.
• Sometimes the encounters I am most excited about turn into near disappointments. For example, we have a fairly odd group including one half-celestial. I decided that a god has taken a bemused interest in this group. The group “happens” to run into this curious immortal while they are en route to another destination. Rather than show an interest and interact with this powerful being (and resource of information), most of the group responds with severe reverence and respect. But they go to the point of not really saying much at all. They don’t even ask any questions. While I can’t blame them for their cautious approach, I thought they’d dive into it a bit more. (After game, some players reacted that this just took them by surprise and they couldn’t think of what to do, so this god may just show up again). In fact this is really a good thing. I continue to play because of the surprises the players throw at me. Why didn't I see my players responding this way?
• My dragons need minions. My PCs treat dragons with great respect. If they are going to go up against one, they plan and prepare. In this campaign, I think they have met three dragons. I don’t think one dragon has lasted more than three rounds. Well, unless you count the rounds it took the dragon to chase one PC into an ambush. . . . The next dragon is going to have allies.
• I'm learning that my players prefer a little railroading. I lurk on ENworld quite a bit, and I see so many threads about bad DMs railroading their PCs. So I give choices. I give opportunities to role-play and develop characters. Yet, in the middle of the last session, one of my players says, “but I don’t want to decide what to do. What does the king want us to do?”
• I may have munchkins on my hands. I believe I create fairly decent story lines. I try to put a good deal of thought into why things are happening. But sometimes, the players just want to “kill” something.
• Sometimes the encounters I am most excited about turn into near disappointments. For example, we have a fairly odd group including one half-celestial. I decided that a god has taken a bemused interest in this group. The group “happens” to run into this curious immortal while they are en route to another destination. Rather than show an interest and interact with this powerful being (and resource of information), most of the group responds with severe reverence and respect. But they go to the point of not really saying much at all. They don’t even ask any questions. While I can’t blame them for their cautious approach, I thought they’d dive into it a bit more. (After game, some players reacted that this just took them by surprise and they couldn’t think of what to do, so this god may just show up again). In fact this is really a good thing. I continue to play because of the surprises the players throw at me. Why didn't I see my players responding this way?
• My dragons need minions. My PCs treat dragons with great respect. If they are going to go up against one, they plan and prepare. In this campaign, I think they have met three dragons. I don’t think one dragon has lasted more than three rounds. Well, unless you count the rounds it took the dragon to chase one PC into an ambush. . . . The next dragon is going to have allies.


