Beholder Bob
First Post
A use for healing - so you may still take the skill after 3rd LV.
Healing: can be used to enhance magic or psionic healing, taking 1 full minute per die of healing with item, spell, ability, or psionic power – to increase the minimum number rolled with the healing. Both subject & healer are prone & provoke attacks of opportunity. A natural 1 results in minimal healing results (as if all 1’s were rolled). The new minimum may never exceed the die type rolled.
DC 20 1 becomes a 2
DC 25 1-2 becomes a 3
DC 30 1-3 becomes a 4
DC 35 1-4 becomes a 5
MISSILE WEAPONS AND CONDITION AFTER BEING FIRED
Sling Bullet
Miss (d6) 1-5 recover, 6 broke [MW] (d8) 1-7 recover, 8 broke
Hit (d6) 1-4 recover, 5+ broke [MW] (d8) 1-6 recover, 7+broke
Arrow, Bolt, Dart
Miss (d6) 1-3 recover,4+ broke [MW] (d6) 1-4 recover,5+broke
Hit (d6) 1-2 recover, 3+ broke [MW] (d6) 1-3 recover, 4+ broke
Dagger, Shuriken, Orc Shotput
Do not normally break when used
Javelin, Hand Axe
Miss (d10) 1-9 recover, 10 broken [MW] does not break
Hit (d10) 1-8 recover, 9+ broke [MW] does not break
Broken weapons can be salvaged for ½ the cost to make item, magic arrows/bolts that survive still lose enchantment
Healing: can be used to enhance magic or psionic healing, taking 1 full minute per die of healing with item, spell, ability, or psionic power – to increase the minimum number rolled with the healing. Both subject & healer are prone & provoke attacks of opportunity. A natural 1 results in minimal healing results (as if all 1’s were rolled). The new minimum may never exceed the die type rolled.
DC 20 1 becomes a 2
DC 25 1-2 becomes a 3
DC 30 1-3 becomes a 4
DC 35 1-4 becomes a 5
MISSILE WEAPONS AND CONDITION AFTER BEING FIRED
Sling Bullet
Miss (d6) 1-5 recover, 6 broke [MW] (d8) 1-7 recover, 8 broke
Hit (d6) 1-4 recover, 5+ broke [MW] (d8) 1-6 recover, 7+broke
Arrow, Bolt, Dart
Miss (d6) 1-3 recover,4+ broke [MW] (d6) 1-4 recover,5+broke
Hit (d6) 1-2 recover, 3+ broke [MW] (d6) 1-3 recover, 4+ broke
Dagger, Shuriken, Orc Shotput
Do not normally break when used
Javelin, Hand Axe
Miss (d10) 1-9 recover, 10 broken [MW] does not break
Hit (d10) 1-8 recover, 9+ broke [MW] does not break
Broken weapons can be salvaged for ½ the cost to make item, magic arrows/bolts that survive still lose enchantment