FCWesel
First Post
I saw this on another website and I thought it was fairly funny...
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In the text, EQ=EverQuest, UO=Ultima Online, DaoC=Dark Age of Camelot:
Well the problem is many MMORPGs are based off of AD&D style rules. Your life force or hit points go up as you gain experience. It assumes you are better at avoiding damage and the high Hitpoints account for this.
This is incredibly unrealistic and a very inelegant system. Better systems are ones like RuneQuest (RQ): a larger creature is usually both capable of doing more damage and receiving more punishment. Combat skill and dodge/parry/evade skills are evaluated separately, but with modifiers from these stats.
I wrote a post on the DaoC Message boards once about level based systems.
It was about my cat…
My cat kills a lot of bugs and birds receiving experience points for it. My cat is now 4 years old and a level 7 cat.
Per a D&D system an average human is level one and has about 4 hit points (HP). My cat would have about 28 HP. (8 HP max per level). In EQ damage goes up as you level so my cat can kill a horse or an elephant with a few swipes of her claws.
My cat can withstand several shotgun blasts and a few hits with a tire-iron. When I spar my cat I get owned.
Now the really tough people in our world are pest control people, they kill 1000s and 1000s of bugs so most of them are in the level 50 range or so. They can be hit by a car going 60 MPH and barely be hurt. They can fall off of a 20 story building and walk away. If they punch something it is instantly destroyed and it explodes in a fine mist.
UO does not do a bad job, but I feel there system is too simple. I wish someone would come out with a RQ based RPG.
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In the text, EQ=EverQuest, UO=Ultima Online, DaoC=Dark Age of Camelot:
Well the problem is many MMORPGs are based off of AD&D style rules. Your life force or hit points go up as you gain experience. It assumes you are better at avoiding damage and the high Hitpoints account for this.
This is incredibly unrealistic and a very inelegant system. Better systems are ones like RuneQuest (RQ): a larger creature is usually both capable of doing more damage and receiving more punishment. Combat skill and dodge/parry/evade skills are evaluated separately, but with modifiers from these stats.
I wrote a post on the DaoC Message boards once about level based systems.
It was about my cat…
My cat kills a lot of bugs and birds receiving experience points for it. My cat is now 4 years old and a level 7 cat.
Per a D&D system an average human is level one and has about 4 hit points (HP). My cat would have about 28 HP. (8 HP max per level). In EQ damage goes up as you level so my cat can kill a horse or an elephant with a few swipes of her claws.
My cat can withstand several shotgun blasts and a few hits with a tire-iron. When I spar my cat I get owned.
Now the really tough people in our world are pest control people, they kill 1000s and 1000s of bugs so most of them are in the level 50 range or so. They can be hit by a car going 60 MPH and barely be hurt. They can fall off of a 20 story building and walk away. If they punch something it is instantly destroyed and it explodes in a fine mist.
UO does not do a bad job, but I feel there system is too simple. I wish someone would come out with a RQ based RPG.