Inconsequenti-AL said:
I'd have to say I disagree with your take.
I think the Charisma of the player and the charisma of the character ought to be kept somewhat separate. Social skills are the way to do this.
edit
At the moment it's a new policy and still doesn't apply all the time and I slip back into favouring the smart/charismatic players, even if their characters Cha/Int scores are single digit!
I agree that the cha int and wisdom scores of a player are separate, but the problem is that one should encourage the player's to role play out their stats and not roll play out the stats.
What we have here is a collision of the rules of the game with the role playing of the game. Reducing the game to die rolls for social situations is no fun. Allowing the players without points in any of the social skills to just role play out a situation is also frustrating.
The same problem has existed throughout the history of D&D for the charisma, int, and wis scores. How many times have I seen a dumb, unwise, uncharismatic fighter not role played out that way? Except, now with the social skills it's gotten even worse.
I've played under so many GMs recently who have reacted back to this by reducing everything to a die roll. This is so incredibly boring and frustrating that I just want to scream. You only get a few character points at each level, there are so many skills, many of these are cross class skills, and the DCs keep getting set at 15 or above to do even the most basic of things. Not only that, but some skills are so necessary to the character, that you have to put points in them at every level. For some classes, this sometimes leaves you with 1-2 points to actually spend at every level. As a result, if everything is a die roll, you can't do anything socially even if you are trying to build a social character. (This is above and beyond the GMs who then on top of that don't allow the PCs to effect the situation.)
Ask yourself as a GM- Am I doing this? Am I getting fun social interactions? Is the dice rolling really necessary for everything? Am I setting the DCs to high?
Another potential Solution:
I think that if players are correctly role playing their characters, then this should be less of an issue. Perhaps reward them for properly role playing out their stats and skills. Also, using a sliding scale for the DCs helps out.
For example: A skill check might have varying levels of success. A DC 5 to determine a lesser bit of info, a DC 10 to get slightly more, a DC 20 is a critical success and give the players a big hint.