Some rule clarification please?

Fludbucket

First Post
Is there any Wizard combat casting checks, I find it kind of nuts that a wizard can walk up to two raging brutes take the time to get his materials and cast a spell. I mean There has to be a downside to a wizard. Without including at will hes equal to a fighter for hitting something do the lack BAB and he can now spam spells for fun? Theres no punishment for walking up to the front line and spaming spells. Is there an arcane failure rate?

Also how does enchanting a weapon such as a flaming blade
 

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It depends on the spell. A ranged or area spell cast while threatened by an enemy provokes an OA. A close spell is not, its meant for close range. Going over the wizards lvl 1 spells, all his at wills except thunderwave would provoke an OA. Same for all his encounter powers except burning hands and all of his dailies.
 

Fludbucket said:
Is there any Wizard combat casting checks, I find it kind of nuts that a wizard can walk up to two raging brutes take the time to get his materials and cast a spell. I mean There has to be a downside to a wizard. Without including at will hes equal to a fighter for hitting something do the lack BAB and he can now spam spells for fun? Theres no punishment for walking up to the front line and spaming spells. Is there an arcane failure rate?

Also how does enchanting a weapon such as a flaming blade
Well, any power that is area or ranged provokes opportunity attacks, so standing up front and casting is going to get you into trouble fast.

That said, there are wizard spells that are close, so you could make a front-line wizard if you wanted to. The problem there is the very low HP total of wizards (though surprisingly wizards can keep pace with defender ACs with a little effort).
 

Magic Item Creation is handled by a single ritual now. You pay the gold, do the ritual, get the item.

Also, the #1 thing stopping a wizard from running up to the front line blasting: He will get creamed. Wizards are no longer the walking tanks they used to be.
 

All right well is there a spell failure rate or can I just deck my mage out in full plate?

What book covers the effects available to enchant weapons with
 

Fludbucket said:
All right well is there a spell failure rate or can I just deck my mage out in full plate?

What book covers the effects available to enchant weapons with
Decking out your mage in full plate is probably a bad idea. With light armor, you can add your Dex or Int to AC. Can't do that with Heavy Armor.

Oh, and 4-6 feats.

Other than that, there's no downside to wearing armor.

As for what book: Everything the player will need is in the PHB.
 

Sorry I don't have the PHB to go by yet all Ive gotten is chat from people.

It takes 4-6 feats just to wear fullplate? does this extend to other classes?

Also if thats true cant you just multiclass from paladin.
 
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Wizards start with prof. in cloth armor only. They would have to take each class of armor, as a feat, separately to reach plate (each armor class has the previous class a prereq for the prof. feat. Leather-hide-chain-scale-plate.

Different classes start with different prof. feats in weapons and armor. Fighters have plate on down and simple and martial weapons (superior is the other weapon category, like exotic in 3e).
 

A wizard starts out proficient with cloth armor (everyone wears clothes, right).

Armor is now a feat tree. To climb, you spend one feat.
Cloth-> Leather-> Hide -> Scale -> Plate

Note: Chainmail still exists, it branches off of leather or hide.

A wizard wearing plate armor would have +8 AC, -2ACP, and -1 speed. If you don't have plate proficiency, you'd take a -2 to attacks and Reflex defense.

A wizard wearing Hide (best light armor) would have +3 AC from armor, + Int/Dex, -1ACP, and normal speed. So for an average level 1 wizard (+4 int), you'd have an AC of 17.

The benefits of plate don't balance out for wizards, even without factoring in the feat expenditure.
 

Fludbucket said:
Sorry I don't have the PHB to go by yet all Ive gotten is chat from people.

It takes 4-6 feats just to wear fullplate? does this extend to other classes?

Also if thats true cant you just multiclass from paladin.

In order for your Wizard to use a plate armor (there's no such a thing as fullplate) he needs: STR and CON = 15 and as far as i can see, 4 Feats.

Alternatively, he could simply wear the armor and accept the -2 to all attacks (yes, spells are attacks) and -2 to reflex. Along with the inability to add his or her Int/Dex mod to AC.

To make Magic items all you need is the proper level (each item has a level) the Ritual to Enchant Magic Items, and the materials (residuum) costing the price of the item.
 

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