Some Social Aspects of RPGs

RPG campaigns are social as well as gaming events. Sometimes the GM’s social desires interfere with setting up a campaign. But at the other extreme, people can meet their future spouses via RPGs.

RPG campaigns are social as well as gaming events. Sometimes the GM’s social desires interfere with setting up a campaign. But at the other extreme, people can meet their future spouses via RPGs.

Picture courtesy of Pixabay.​

This column stems from a conversation I had with a couple college students about a potential D&D campaign. We’ll call the major participant “Bob”. (While I’m not an official member of the club, I often attend to have people playtest my board and card games, and at some point I might playtest my very simple boardgame-like RPG.)

Bob wanted to run a D&D campaign at a regular club meeting. His friend was already running a Dystopia Rising campaign at the Thursday meeting (club met three days a week). Bob wanted to make that campaign end so that he could run his, apparently because he couldn’t otherwise find enough players. So I said, why not pick a different day, and some players might play in both campaigns? It turned out that he felt he had to run the campaign on the same day as the Dystopia Rising campaign. Okay I said, why not find a different room that’s open on Thursday? Or recruit players from the video game club at the same college, where people also play Magic: the Gathering and Yu-Gi-Oh but meet on Monday and Wednesday? The other student, who was a vice president of the club, was going along with my suggestions. But it turned out Bob (who was the president) wanted to play with people he already knew.

So Bob was ready to mess with the GM and players to try to kill off the other campaign (or at least, that’s what he said, and he is a wild sort of fellow). I told Bob I’d not be inclined to play D&D with a GM who was willing to screw with his friends to this extent, because I’d expect him to screw with the players. GM’s who run games to amuse themselves (rather than entertain the players) don’t interest me.

Bob wants to entice players to “press the red button,” which will result in something bad happening. (You know, the switch labeled “Danger,” that some yahoo will nonetheless try.) But when I described the whole style of button-pushing, lever-pulling D&D to him, he got excited.

I first saw teens playing this style late in the evening at a Diplomacy convention 35 or so years ago. The GM presents players with a series of switches. When the switch is activated, more often than not something good happens, but sometimes something bad. Because the good outweighs the bad, the characters activate the switch. Some players refuse to pull the lever, but a great many will, just to see what happens, as long as they know it’s more likely to reward than harm. Think of the original Deck of Many Things, the same kind of thing in concentrated and exaggerated form. Smart people would find a really low-level character and let that character pick from the deck.

Back to Bob. The two problems were that he had to play on Thursday and he wasn’t willing to try to recruit players he didn’t know. In the end, Bob didn’t run a campaign at all.

Most of the RPG campaigns I know of hereabouts are played at a game shop or in a classroom (or public area) on a college campus. Clearly there are many others that are hosted at somebody’s house, frequently the GM’s. I did that for many years when I wasn’t hosting boardgame playtests. We tried to get several people to GM so that no one was stuck with the job (I view people who prefer GMing to playing with great suspicion!), and the hosting would be passed around as well.

There are many ways to recruit players. I’ve used notices posted at game shops, and more recently Meetup.com. You can talk with gamers in any game meeting.

I don’t see a reason to be reluctant to recruit people you don’t know. Through the years, many of my friends have been RPGers. I met my wife that way while living in London researching my doctoral dissertation. I was contacted (through a game shop notice) by someone from University of London who wanted to learn how to play D&D. But before we could meet at the start of the next term, he was "sent down" (flunked out to a lower level university not in London)! A friend of his then wrote to me, and I went down to U. London to teach four people. In the end, I married one; another married my wife's best friend; the other two married one another, although they were just friends at the time; and we're all still married to one another 40 years later. That’s the social power of RPGs.

This article was contributed by Lewis Pulsipher (lewpuls) as part of EN World's Columnist (ENWC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

Koloth

First Post
Sounds like Bob in the OP had a secret agenda item and the new D&D game was going to be a tool to complete the item.

For the folks I regularly game with, the gaming sessions are a way to 'force' us to get together on a schedule. It is much easier to tell others you are 'busy' during the planned gaming session if you are really gaming. A fair amount of the time is spent getting caught up on things. Most of us prefer the 'old style' face to face socializing over the so called social media stuff. The actual game being played is less important then us being in the same room. We often use sessions where one or more can't make it to try out some new board/card/other game. Or even some old style vintage computer LAN party type stuff.
 

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Von Ether

Legend
My current group was the third iteration of a regular Wednesday gaming night at my local FLGS. People left and others were invited in and eventually this crew became like a little mini-family. Even if I couldn't show up to GM, they'd still meet to play a boardgame or drink.

Now they do the GMing and get to sit back and enjoy playing for the first time in decades.
 

Toriel

Explorer
Curious about this quote. I wonder if you might elaborate? I am curious because I am one of those people.

The standard at my table has always been players have to be decent human beings. I am always quick to pull the plug on folks who are not meshing with us for whatever reason. Fortunately, I have not had to do that in several years.

I am curious too. I also prefer to DM than to play. I don't mind playing but I've DM'd so much that I can be a bit annoying as I know all the tricks of the trade.
 

pming

Legend
Hiya!

Bob sounds like he's in that roughly 4% of people who are sociopaths. I've met one or two in my day (that I recognized as sociopathic; hell, one of my best friends was/is a sociopath...at least I'm pretty sure), and Bob there certainly fits the bill.

As for the social aspect of RPG's...yes. Overall I'd say that RPG's are a very positive force for developing ones "social persona" (re: who you 'are' as a person). In an RPG you are given mental opportunities to try ANYTHING you can imagine. You can play the most altruistic and self-sacrificing LG hero...to the most vile and despicable CE horror. These little "mental experiments" give a person glimpses into their own values and desires. This translates into real-world choices, IMNSHO.

I had one player who ALWAYS played a CN (or N) Barbarian (1e AD&D). Always. The very rare time he tried CG...lets just say he was CN in short order. That guy? Ended up being a drug addict, joining two of his other friends, and pulling an armed robbery at a local grocery station. D&D didn't "make" him into a criminal/drug-user...that was simply his default personality. I do think that it was D&D that kept him out of all of that though...because he only started doing that when he started playing D&D less and less, eventually dropping out of the group (and the general circle of friends we had).

Anyhoo...social interaction is a big part of any group activity...obviously. But where I think RPG's shine is in that they encourage co-operative group engagement. With CCG's and board games..there are always winners and losers. "Everyone" playing those games is trying to win/beat the others at the table. But in an RPG...any player that tries to play the game where they 'win' at the expense of everyone else is most definitely going to 'loose' at the actual game.

^_^

Paul L. Ming
 

S'mon

Legend
Hiya!
Bob sounds like he's in that roughly 4% of people who are sociopaths.

My deputy at my D&D Meetup is a lovely guy, but he still thought nothing of nicking my then D&D group when I took a 4 week break - and he's never given them back.

We were on a break!!! :]
 

Shiroiken

Legend
Curious about this quote. I wonder if you might elaborate? I am curious because I am one of those people.

The standard at my table has always been players have to be decent human beings. I am always quick to pull the plug on folks who are not meshing with us for whatever reason. Fortunately, I have not had to do that in several years.
As am I. I think there are quite a few people like this, and I'm curious why the OP's prejudice. My current group of 7 contains 4 GMs, two of which prefer to be full time, plus one DM had to leave due to work schedule. We've been rotating around the schedule to give people time to prepare, and to help prevent burnout.
 

Hussar

Legend
As far as gaming with strangers goes, I can kinda see the issue. I know when I started playing via virtual tabletop, this meant that all my players were strangers. When I started out, I was pretty nice about it - here's the game, here's the time we start, come on out. After a year, my new "gamer wanted" ad's were brutal. Something along the line of, "Ok, we are playing THIS game, THIS campaign. No, I am not willing to do anything other than what's in the ad. If you cannot make the time commitment, you get one strike and you're out. So on and so forth.

Funny thing was, the more brutal I was about my game ads, the more players that wanted to join my game. :uhoh: It seems that, back then anyway, people were getting really, really fed up with flakey players and wanted a more serious game and group.

Fortunately, after quite a lengthy weeding period, I've had a solid group for the past eight or ten years now. It's been great.
 

billd91

Not your screen monkey (he/him)
My deputy at my D&D Meetup is a lovely guy, but he still thought nothing of nicking my then D&D group when I took a 4 week break - and he's never given them back.

We were on a break!!! :]

At this point, I think I'd consider your previous players culpable as well.
 

One problem I've seen in real life and online is the notion that if I like D&D and you like D&D we can be friends and game together. This just doesn't always works. We have different expectations and accepted behaviors and perhaps we won't ever be friends and we should never game together. The most freeing realization that I ever came to was that, for me, no gaming is better than bad gaming.
 


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