genshou
First Post
Lela, you're very fortunate to have a chance to use EoM in actual play. I can't make spells because I have no casters to use them in-game. I started this thread in hopes of alleviating this problem, but we'll see if anyone actually bites.
Meanwhile, I have one spell I can upload for your perusal. It came up as a concept in my wicked brain and I'd like to hear what you think of it, RangerWickett.
Crystal Tomb
Create Earth 1/Evoke Crystal 11/Gen 4
Total MP: 16
Range: Medium (150 ft.)
Duration: Ten minutes
Area: 10-foot radius circle
Edit: Saving Throw: Reflex half (see text)
This spell creates a sphere of solid stone six inches thick around the target creature or point, at the extent of the spell’s radius. Creatures inside are trapped unless they break the earthen walls (hardness 8, hp 90 per 100 square feet of wall) or find some other means of escape.
The truly lethal aspect of the spell is the bladelike shards of crystal that fly back and forth through the room. Any corporeal creature on the same plane of existence inside the tomb takes 2d6 points of piercing damage on the first round, and 1d6 points of piercing damage each subsequent round. A Reflex save reduces the damage from any given round to half.
Costs: 1 MP stone wall, 1 MP crystal evocation, 10 MP enduring damage, 2 MP range, 1 MP area, 1 MP duration.
Meanwhile, I have one spell I can upload for your perusal. It came up as a concept in my wicked brain and I'd like to hear what you think of it, RangerWickett.

Crystal Tomb
Create Earth 1/Evoke Crystal 11/Gen 4
Total MP: 16
Range: Medium (150 ft.)
Duration: Ten minutes
Area: 10-foot radius circle
Edit: Saving Throw: Reflex half (see text)
This spell creates a sphere of solid stone six inches thick around the target creature or point, at the extent of the spell’s radius. Creatures inside are trapped unless they break the earthen walls (hardness 8, hp 90 per 100 square feet of wall) or find some other means of escape.
The truly lethal aspect of the spell is the bladelike shards of crystal that fly back and forth through the room. Any corporeal creature on the same plane of existence inside the tomb takes 2d6 points of piercing damage on the first round, and 1d6 points of piercing damage each subsequent round. A Reflex save reduces the damage from any given round to half.
Costs: 1 MP stone wall, 1 MP crystal evocation, 10 MP enduring damage, 2 MP range, 1 MP area, 1 MP duration.
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