Otterscrubber
First Post
I had let my DDI subscription lapse awhile back after I had to change credit cards. So I haven't looked at changes lately. AFter reading this article I thought it might be a good idea to re-up my subscription. I couldn't bring myself to do it though. I realize everything I didn't like about 4e is still there and I will have a hard time getting my old gaming group back together because of the same reason. But I don't see any more need to give them $$ at this point. I think it's time they actually develop a better product and get some incentive to doing it. So when 5e comes out I will start spending my gaming money on WotC again. Until then they will have to make due with what I've spent on their products already.
Here is a list of things that would get me back into buying D&D products:
1) Revamped powers: Consolidated rules for using them that don't' feel so constraining. Don't let old powers disappear as you level. Don't create many powers with the same effect that only differ in description.
2) Increase focus on core classes/races. Stop cranking out crap books with lame new races (Mindshard and Wilden spring to mind) or random new splat classes that are freakish hybrids of more familiar ones. Don't take cool classes like rangers and fracture them into hyper specific builds that make it impossible to do core "ranger" things.
3) Make it relatively easy to make a new character without needing a library of books, items, feats that may or may not be out of date depending on character class and/or campaign setting.
4) Remove feats that are campaign specific. These were lame. I know some people love them and live by them, but it struck me as pandering and mass marketing.
5) Give characters more at will options, more encounter and fewer dailies. I think Essentials did a good job of testing this and I liked it a lot. Powers that could only be used 1/day made no sense. I could see having a pool of daily powers, and a pool of daily power usages a day, but it was ridiculous that you could only shoot your bow in that particular way 1/day. I get that you have to limit the super cool abilities somehow, but a better system needs to come in to help create that effect and still maintain some kind of correlation reality. I know trying to put "reality" into a game where elves exist and magic works sounds dumb, but I hope you know what I mean.
I liked Essentials, I thought it was a step in the right direction to simplify things and yet make them more interesting at the same time. A lot of powers were made better I thought, introduced more at-will type abilities/stances and concepts as well as some rules clarifications (like aiding another with a penalty for failure and a success rate based on the skill of the person you were trying to help), but I am disappointed that since essentials it has stalled. I'd like to see some new products out then I can start using my CC again without feeling like some kind of fanboy drone buying splatbooks because I'm tired of reading the old books I have.
Please give me something new WotC.
Here is a list of things that would get me back into buying D&D products:
1) Revamped powers: Consolidated rules for using them that don't' feel so constraining. Don't let old powers disappear as you level. Don't create many powers with the same effect that only differ in description.
2) Increase focus on core classes/races. Stop cranking out crap books with lame new races (Mindshard and Wilden spring to mind) or random new splat classes that are freakish hybrids of more familiar ones. Don't take cool classes like rangers and fracture them into hyper specific builds that make it impossible to do core "ranger" things.
3) Make it relatively easy to make a new character without needing a library of books, items, feats that may or may not be out of date depending on character class and/or campaign setting.
4) Remove feats that are campaign specific. These were lame. I know some people love them and live by them, but it struck me as pandering and mass marketing.
5) Give characters more at will options, more encounter and fewer dailies. I think Essentials did a good job of testing this and I liked it a lot. Powers that could only be used 1/day made no sense. I could see having a pool of daily powers, and a pool of daily power usages a day, but it was ridiculous that you could only shoot your bow in that particular way 1/day. I get that you have to limit the super cool abilities somehow, but a better system needs to come in to help create that effect and still maintain some kind of correlation reality. I know trying to put "reality" into a game where elves exist and magic works sounds dumb, but I hope you know what I mean.
I liked Essentials, I thought it was a step in the right direction to simplify things and yet make them more interesting at the same time. A lot of powers were made better I thought, introduced more at-will type abilities/stances and concepts as well as some rules clarifications (like aiding another with a penalty for failure and a success rate based on the skill of the person you were trying to help), but I am disappointed that since essentials it has stalled. I'd like to see some new products out then I can start using my CC again without feeling like some kind of fanboy drone buying splatbooks because I'm tired of reading the old books I have.
Please give me something new WotC.