Stalker0 said:Another way you could treat it is high level casters are like nuclear weapons...they are too destructive for civilized warfare....and nations have treaties barring their use (of course, both sides keep their stockpiles of casters as a deterrent![]()
BiggusGeekus said:Personally, I've felt for some time now that the best way to handle mass combat in D&D is to not handle it as an abstract at all.
TerraDave said:Excelent points. It is also hard to play a battle with 1000s of combatants without abstraction...
actually, a tangental comment, abstract rules at the smaller scale, e.g. for the party to fight 60 raging orc barbarians, could also be handy. Hmm, I know there are rules coming out for something called "mobs" (I think DMG II), maybe those would work
ICK! NO! I don't even have enough FLOOR for that... or lifetime...BiggusGeekus said:Personally, I've felt for some time now that the best way to handle mass combat in D&D is to not handle it as an abstract at all. Get a large patch of floor with 1" counters marked "orc", "human", or whatever. Then roll initiative. This has the disadvantage of taking a very long time but you won't have to worry about abstractions causing problems.
I think a DR of 10 is needed. Othrewise, you last a little longer but you still get whittled down by just about anyone, so if there are lots of little ones...I agree that the dreadnaught is the key player on the battlefield with the exception of high level (13+) casters. A DR of 5 lets you plow through enemy formations with a good chance of being OK.
I think there is a rock-scisors-paper here. Dreadnoughts kill bulk, HVU kills dreadnaoughts, bulk kills (slowly, but it does) HVU. Of course, there are HVU that are also dreadnoughts, and some HVUs can only hit some dreadnoughts, and so on and so on, but that's the picture I have in mind.The key would be to get rid of High Value Units (HVU) as soon as possible. Mopping up the troopers can be done any old time. But you need to get rid of the teleporters and the dudes who can only be hit by adamantium or whatever.
I would never allow time-stretching like that in my campaign. Creates waaay more problems then the coolness added. I don't know, maybe it's my physics upbringing - I just don't stand it.In high magic battles, Knowledge (Planes) would be a vital skill as spellcasters would retreat to dimensions where 1 Prime Material hour would equate with 8 alternate-dimension hours.
Well, there is one: cheatI don't think there's any getting around the fact that a moderate-to-high magic war would be exceptionally deadly.
Perhaps with a computer program? Can something like DMGenie (or whatever) handle combat with so many combatants and land?TerraDave said:Excelent points. It is also hard to play a battle with 1000s of combatants without abstraction...
I can certainly find use for such rules.actually, a tangental comment, abstract rules at the smaller scale, e.g. for the party to fight 60 raging orc barbarians, could also be handy. Hmm, I know there are rules coming out for something called "mobs" (I think DMG II), maybe those would work
various people said:BiggusGeekus had a bad idea.