From
this 2012 thread (emphasis mine):
Many Non-Core brands would simply be mothballed - allowed to go dormant for some number of years until the company was ready to take them down off the shelf and try to revive them for a new generation of kids. ... It would have been very easy for Goldner et al to tell Wizards "you're done with D&D, put it on a shelf and we'll bring it back 10 years from now as a multi-media property managed from Rhode Island". There's no way that the D&D business circa 2006 could have supported the kind of staff and overhead that it was used to. Best case would have been a very small staff dedicated to just managing the brand and maybe handling some freelance pool doing minimal adventure content.
Gee, that sounds...
exactly like what's happening now.
IMO, what we are seeing is Dungeons and Dragons: The Mothball Edition. Hasbro brought down the axe; the budget has been cut to the bone and the tabletop game will receive minimal investment from here on out. Everything points that way--the drastically reduced staff levels, the outsourcing of everything from minis to adventures to e-tools to splatbooks, layoffs even after what has been by all accounts a smashingly successful launch, Mearls's comments that they don't expect to do 6E for a very long time if ever, the plans to take 5E OGL.
The thing about D&D is that it depends heavily on a living community of players. Whether or not Hasbro understands this, the guys at Wizards surely do: If you just shut the whole brand down, your chances of ever reviving it again are next to nil. The community will die out. (Pathfinder might prevent that, but what happens if there's another downturn and Paizo goes bust? Unlike Wizards, Paizo doesn't have a cardboard crack empire to fall back on.)
So if you're told to "put D&D on a shelf," what do you do? You plan out a strategy that will allow you to keep that community alive and support the game with as little Wizards money as possible. That means licensing, both traditional and OGL. It means a game designed to appeal to the broadest possible segment of the existing community. It means making old edition material available again. In short, it means giving the community everything you can, so they can help keep the flame alive.
Eventually, the legal fight over the D&D movie rights will be settled. Sometime after that, Hasbro will start gearing up to make a blockbuster. (The blockbuster will almost certainly suck, but it might still bring in a good haul on the basis of fight choreography, cleavage, and CGI.) At that point, they'll bring the TRPG brand out of hibernation. Till then, it's on us.