Because running the burger shop pays enough for him to do French stuff on the side, and hopefully build it up to a core business.
I'm not sure Gygax realised the amount of group-hopping that would go on for roleplayers when he was with the original players. That's why stuff needed to be more strongly codified later.
Personally, I love going into new settings with little knowledge. That way I can explore it through the character.
@ Garmorn, et al.: I think Hairfoot expressed quite succinctly the two sides of the coin. If only WotC had been able to include a copy of Jonathan Tweet with each Everway set, eh?
I personally find this post as bizarre as someone claiming the sun has ALWAYS come up in the west.When it began it was loose, open and BY DEFINITION reliant upon DM additions, interpretations and alterations. That WAS the game for the DM - building YOUR world from the mere framework suggested by the rules.
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What eventually happened, particulary with 3E and 4E is that well-meaning, clever people with experience and understanding of GAME DESIGN began to... DESIGN the game. They removed as much of the need and desire to "fill in the blanks" as they possibly could.
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I agree with the OP that doing so was a significant mistake.
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They treated the rules as officially sanctioned, unalterable and graven-in-stone. Never, ever, NOT ONCE since they have acquired D&D has anyone in an official capacity said that the answer to ANY rules question is EVER to just do what you want. The response has always been "DO IT THE WAY WE TELL YOU."
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The tragedy is that they're dead wrong. And THAT is what's missing.
The very heart of D20 was: "here are the pieces, now build."
Well, no car manufacturer specifically tells you to drive on the roads, but it's fairly plain that their products aren't great over other terrain.I personally find this post as bizarre as someone claiming the sun has ALWAYS come up in the west.
You could certainly claim that complete *examples* of using the system to build a complete system were present.
But can you give me ANY actual reference on which you base "DO IT THE WAY WE TELL YOU." ?
How ironic that what many are calling a drawback to 4E is the fact that it is the first D&D edition to have a functional computer character generator for most of its lifespan. 2E had the last interation of the Core Rules generator (I don't remember how good it was for customized classes, etc), but it was only around for that last few years of 2E.OK, I can buy that if there was a way to port new classes and such into Insider, particularly Character Builder.
No, the drawback is not the character generator - it is the inability to add custom or third party content - and that is a drawback. A small drawback to mainstream players, a larger one to folks who like third party material, and a huge one for the third party publishers.How ironic that what many are calling a drawback to 4E is the fact that it is the first D&D edition to have a functional computer character generator for most of its lifespan. 2E had the last interation of the Core Rules generator (I don't remember how good it was for customized classes, etc), but it was only around for that last few years of 2E.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.