Oni
First Post
The loss of 2 pages of rules that the general consensus here feel were unsatisfactory seems to pale in comparison to 4E's emphasis on encouraging treating the rules and mechanics as a framework to reflavor and customize.
The thing is, it's not 2 pages of rules in 2e that are the sum total of its encouragement to take ownership of the game, the whole of the core rules text is littered with urgings to make the game your own, in a way that I just don't get from other versions of the rules set. That's not to say that 2e is better made for tinkering, or that the rules themselves preclude tinkering in later editions, but the tone of the text is very, very different IMHO.
I would highly encourage people to go back an look at the 2e core books with an unbiased eye if they haven't anytime recently.