Glyfair
Explorer
I have said since at least the early Code Monkey days of eTools that the only way to have a stable character generator would be to limit the ways it can be customized. Look at all the work that eTools and PCGen needed to update to handle many of the popular additions to 3.X. Look at how badly it worked for at least a few iterations after they added the updates.No, the drawback is not the character generator - it is the inability to add custom or third party content - and that is a drawback. A small drawback to mainstream players, a larger one to folks who like third party material, and a huge one for the third party publishers.
4E does allow customization. It probably could allow some more. However, if it came as close as some wanted, it would be an unstable mess and not very usable by the masses.
There are two "real" interrelated problems here, though. The first, is the inability of some players to create a character without a character generator to use 3rd party classes, items, etc. (or the unwillingness to use the customizable elements of the existing generator when it can handle the task). The second, which feeds the first, is the complexity of existing systems that so many players feel the need to use a computer character generator to create a character.
Some might say that is a new problem, but I disagree. I have wanted it at least since I started playing AD&D in the late 70s. Only a handful of RPG systems had encumbrance systems that I didn't want a computer to handle.
In my experience, every RPG that I have any attraction towards had some sort of trade off. A lot of today's trade-offs happen to revolve around added complexity vs. the need for a computer to handle that complexity. The relative lack of complexity is one of the reasons I am attracted to Heroquest as a system.