Something cool my players did.

RogueRonin

Explorer
I am DMing an Eberron campaign right now, and I think the players are really having fun. In last night's game, the party was their way back to Sharn from Lakeside in Karrnath, and they decided to take a shortcut through Mournland. They fought some monsters on their way through Mournland; one in particular was a gorgon. They killed the gorgon with minimal casualties (only one character petrified), and went on their way. However, they took the corpse of the gorgon with them. When they got back to Sharn, they took the gorgon to a taxidermist to have it preserved and stuffed. They also had a cantrip enchanted on it so the nostrils would always have a little bit of (harmless) green smoke coming from them. So now the party has a museum quality stuffed gorgon, rearing up on its hind legs with green smoke coming out of its nose. What to do now… Well, take it to the House Cannith headquarters and present it as a gift. The party had been working for Lady Elaydren, and they wanted to have it put on display at the headquarters. So House Cannith had a small party with a bunch of high-class rich folk from Sharn, and they unveiled the gorgon there.
I thought this was a pretty cool idea. It reminded me of the scene in Brotherhood of the Wolf, when they unveil the fake monster to make it seem like they killed it. I kept picturing that scene in my mind. I gave a little extra roleplaying experience than usual for that session, and since we are taking a break from Eberron for a couple months (players going off to school), I thought it was a great note to end on. Anyone here care to comment or share some memorable moments like this one?
 

log in or register to remove this ad

rkanodia

First Post
Pretty cool!

If I were the DM, I would have had some Emerald Claw agents get wind of the gorgon, and try to steal it for use in researching, say, a poison for turning people to stone. But I'm just evil like that :D

"It belongs in a museum!"
 

Piratecat

Sesquipedalian
That's great! Now someone wil cast animate object on it during an elaborate banquet, the PCs will get blamed, and the heroes can track down the true villain. :D
 

Jolly Giant

First Post
Ah, creative players... Consider yourself blessed, RR! :cool:

I've had a couple of NPC wizards with small collections of monster-bits in their studies; wall-mounted dragonheads, shrunken goblin heads, dried demon wings etc.

I also had a PC rogue/wizard (arcane trickster wannabe) who was always collecting souvenirs from every place he visited and from every defeated monster/enemy. He had behir-teeth necklace, an orc-skin coat, a dwarven warhammer with a broken handle, a "voodoo-doll" from a goblin shaman and a ton of other stuff. Unfortnuately he wasn't very strong, so he was always begging the other partymembers to carry all this weird stuff around for him. Not always popular...
 
Last edited:

RogueRonin

Explorer
Jolly Giant said:
Ah, creative players... Consider yourself blessed, RR! :cool:

I've had a couple of NPC wizards with small collections of monster-bits in their studies; wall-mounted dragonheads, shrunken goblin heads, dried demon wings etc.

I also had a PC rogue/wizard (arcane trickster wannabe) who was always collecting souvenirs from every place he visited and from every defeated monster/enemy. He had behir-teeth necklace, an orc-skin coat, a dwarven warhammer with a broken handle, a "voodoo-doll" from a goblin shaman and a ton of other stuff. Unfortnuately he wasn't very strong, so he was always begging the other partymembers to carry all this weird stuff around for him. Not always popular...

Yes indeed, they are a good bunch of players. I have a player who is just like the one you mentioned. He is constantly making things out of dead monsters. His dog almost got killed by a wolf golem, so as a little momento, he made a wolf-golem tooth necklace for the dog. Stuff like that just kinda makes the game that much more enjoyable, in its own way.
 

Hypersmurf

Moderatarrrrh...
Piratecat said:
That's great! Now someone wil cast animate object on it during an elaborate banquet, the PCs will get blamed, and the heroes can track down the true villain. :D

I see someone casting "Flesh to Stone" on Lady Cannith's children, one at a time over the course of a few weeks, and placing the statues in the room with the stuffed Gorgon at midnight.

-Hyp.
 

RogueRonin

Explorer
These plot ideas are evil. :] I wonder how my players would handle that... Besides getting pissed at me out of game for messing around with their thoughtful gift. Well, you know what that means. I will have to try it and find out!
 

Piratecat

Sesquipedalian
The secret is waiting until some time has passed, and make sure they enjoy the benefits of giving such a cool gift first. That way they'll try such things again in the future. You don't want to punish creativity. :D
 
Last edited:

Shadeus

First Post
Piratecat said:
You don't want to punish creativity. :D

And if you do, make sure you punish creatively. :cool:

PC is right. Let them enjoy the "benefits" of the donation, but perhaps after the next adventure or two have a messenger or a wizard teleport in and give them a message that their gorgon is turning people to stone!
 

RogueRonin

Explorer
Indeed, I wouldn't want to make them think I am doing it to discourage creativity. However, next session, they are on their way to Xen'drik for the first time. That adventure will take quite a few weeks. So when they come back... :]
 

Savage Wombat

Adventurer
I was in a game once when the Templar of Herakles got himself petrified in the middle of wrestling some mighty monster. Knowing how the character felt about prestige and acts of heroism, I had him cast in bronze before we un-petrified him. Now he has a lovely statue of himself in the most life-like of poses possible.
 

ThoughtBubble

First Post
First off, the gorgon thing rocks. Especially the green smoke.

In my particular game, one character stole a lot of supplies from the character who was supposed to be the party's mentor (a supernatural blacksmith). Then, after finding out what was going on, he attempted to murder one of a group who was blackmailing the smith. The blackmailer barely made it out alive. From that, there's a chain reaction of events that leads to the blacksmith's death.

Then during a catch up session last week, the friendly party ninja tracks down the group of blackmailers, successfully kills one while she's sleeping, and nearly kills a second after a pitched battle, but can't bring herself to.

The result? The circle of vengence continues!
 

Craer

First Post
I was absent from the session where this happened, but in our epic game, after the party fought a five-dozen hit die Glacier Dragon, the party fighter cut off its head and took the skull to make into a tavern.

Not adorn the tavern walls.

To be the tavern.
 

Hypersmurf

Moderatarrrrh...
Craer said:
I was absent from the session where this happened, but in our epic game, after the party fought a five-dozen hit die Glacier Dragon, the party fighter cut off its head and took the skull to make into a tavern.

Not adorn the tavern walls.

To be the tavern.

Heh.

My favourite DM has a homebrew setting I love (he describes it as 'traditional fantasy, albeit influenced by everything from Pratchett to Lovecraft'). I stole the centrepiece city recently to run a oneshot, and it worked wonderfully.

One of the neat touches that hooked me early one was the Dragon Turtle Inn, a tavern where the roof was the shell of an Ancient Dragon Turtle. Only thing was, the city is in the middle of a desert, and nobody's sure how the shell got there...

(About a year later in the campaign, we discovered the underground river that the dragon turtles used as a passage to their spawning grounds...)

-Hyp.

-Hyp.
 

Terwox

First Post
Had a character, (the half-orc in my near dead story hour,) after they defeated a carrion crawler, whack it's head off, hollow it out, and wear it as a helmet. :) Coolest visual image for me... half-orb barbarian with those tentacles hanging down to his waist and a big bulbous green orb on his head.

He later, after killing a nothic, mounted it's eye to the middle of the crawler to have a third eye.

I believe at one point I started letting him see out of the eye, and I think the crawler animated at one point, or if it didn't it should have before the campaign ended. Oh well. :)

Hehe, this was also the game where he woke up wielding his removed femur, but that was DM design. :)
 

Dungeon Delver's Guide

An Advertisement

Advertisement4

Top