RangerWickett
Legend
I just want to get this off my chest, since I'm a little peeved with it. I'm currently running the second campaign with the same group of friends, and I was trying to learn from the last one and make this one better.
Now, Ted, one of my players was frustrated in the last game that the rest of the party ended up working for an NPC he really didn't like. The NPC, an Elf general named Shaaladel, was very arrogant and condescending to the party, and my friend Ted really hated the guy. At the end of the campaign, the group defeated the main villain, and that was the end. At the time, there was no real reason for the group to harm Shaaladel, even though Ted really hated the guy. Imagine that annoying boss guy from Office Space, give him a sword, and make it so that everyone other than you thinks the guy's the best thing since sliced bread, and that's Shaaladel. I helped foster the frustration to provide some fun roleplaying moments.
The frustration was so great that Ted's character even came up with a cute song about a mean and nasty Elf named Shaaladel, and he taught it to a bunch of Gnomes, assuring that "I'm Going to Kill Shaaladel" would be sung in Gnomish villages for generations to come.
Now, to reward Ted a bit, in this campaign, I moved forward about 150 years to a bleaker future (the storyhour's link is in my sig), where Shaaladel has eventually risen to one of the 8 sub-rulers of the world. The cruel emperor who was the primary ruler of the world was killed, and the PC group is trying to thwart attempts by his second in commands to restore the oppressive regime of the empire. I basically wanted to make Shaaladel out to be one of the bad guys, and give Ted to defeat him.
That was not to be.
In last night's game, the group comes across an army commanded by Shaaladel, and they manage to get captured. My plan as a DM was to show how viciously devoted to conquest Shaaladel was, to make it clear that he's one of the bad guys. Now, Ted's character is a Gnome, and since Shaaladel knows about that nasty little Gnomish nursery rhyme, he talked to the rest of the party first, trying to be polite, hiding his true intentions while hoping to get out of them all the information they knew. They were likewise polite, and they fell for his act, but they didn't know the answers he wanted. Shaaladel assumes they're hiding things from him, and so he has them leave, then calls in the gnome to interrogate him a little more forcefully.
Okay, so here, I planned to have it be revealed what an ass Shaaladel is, so the group will realize that he's duplicitous and can't be trusted. I had planned out a way for the PCs to eventually escape, and I would've had a nice set up for the PCs to know who they need to stop, which would give the rest of the campaign a solid direction. Shaaladel was going to have his men torture the Gnome in an attempt to get information out of him, since he saw the Gnome as less useful of a pawn than the other PCs. After being tortured, I had a few ideas for how Ted's Gnome could escape, or free himself, or be rescued, or alert the rest of the PCs so they could rescue him and escape.
Unfortunately, Ted didn't let me get that far. I'm not really angry with him, just frustrated and a little amused. After first claiming out of character that he would not work for Shaaladel again, while Shaaladel was talking to him, Ted's character attacked the Elf. Unsurprisingly, the large number of bodyguards Shaaladel have prove too much, and they take down Ted's character. I would've been content to let Ted just be knocked out, and have Shaaladel really have it out for him later on, but not kill him yet.
But . . . okay, to all you GMs out there, have you ever really, really tried not to kill a PC, because you think the player is just confused and doesn't realize that he's making a huge mistake? Well, that's how I felt.
Ted's character, a psion, makes an Autohypnosis check to remain conscious after being dropped below 0 hp. And he keeps on trying to fight. What choice did I have? I suppose I could've concocted a contrived deus ex machina to save him, but he couldn't possibly have thought I would, could he? I don't mind PCs dying in combat, but when they throw themselves to their deaths, it irks me.
So now Ted's character is dead, in the middle of an army base controlled by bad guys. When the other PCs found out what happened, emotions ran high, and one decided to make a break for it, and the others agreed. And I would've let them make an escape attempt, and possibly get out (if for nothing else than to save my campaign). But . . . but they decided to make a break for it only after waiting until they'd been marched into the middle of a crowd of soldiers. They could've waited until they had a better chance, so why did they go then? Again, what could they have expected, except that their characters would get killed?
So my campaign got seriously side-tracked last night because Ted was just stupid. He ruined the game for the rest of us for his own personal grudge. I'm wondering whether it's worth the hassle to say, "Everyone who tried to escape was just knocked out, and you're going to get tortured, then dragged along with the army as prisoners and hostages." Or, since it's the end of the college semester anyway, should I just end the game now, and be done with it?
*sigh* Man, Ted is so hard to GM for.
Now, Ted, one of my players was frustrated in the last game that the rest of the party ended up working for an NPC he really didn't like. The NPC, an Elf general named Shaaladel, was very arrogant and condescending to the party, and my friend Ted really hated the guy. At the end of the campaign, the group defeated the main villain, and that was the end. At the time, there was no real reason for the group to harm Shaaladel, even though Ted really hated the guy. Imagine that annoying boss guy from Office Space, give him a sword, and make it so that everyone other than you thinks the guy's the best thing since sliced bread, and that's Shaaladel. I helped foster the frustration to provide some fun roleplaying moments.
The frustration was so great that Ted's character even came up with a cute song about a mean and nasty Elf named Shaaladel, and he taught it to a bunch of Gnomes, assuring that "I'm Going to Kill Shaaladel" would be sung in Gnomish villages for generations to come.
Now, to reward Ted a bit, in this campaign, I moved forward about 150 years to a bleaker future (the storyhour's link is in my sig), where Shaaladel has eventually risen to one of the 8 sub-rulers of the world. The cruel emperor who was the primary ruler of the world was killed, and the PC group is trying to thwart attempts by his second in commands to restore the oppressive regime of the empire. I basically wanted to make Shaaladel out to be one of the bad guys, and give Ted to defeat him.
That was not to be.
In last night's game, the group comes across an army commanded by Shaaladel, and they manage to get captured. My plan as a DM was to show how viciously devoted to conquest Shaaladel was, to make it clear that he's one of the bad guys. Now, Ted's character is a Gnome, and since Shaaladel knows about that nasty little Gnomish nursery rhyme, he talked to the rest of the party first, trying to be polite, hiding his true intentions while hoping to get out of them all the information they knew. They were likewise polite, and they fell for his act, but they didn't know the answers he wanted. Shaaladel assumes they're hiding things from him, and so he has them leave, then calls in the gnome to interrogate him a little more forcefully.
Okay, so here, I planned to have it be revealed what an ass Shaaladel is, so the group will realize that he's duplicitous and can't be trusted. I had planned out a way for the PCs to eventually escape, and I would've had a nice set up for the PCs to know who they need to stop, which would give the rest of the campaign a solid direction. Shaaladel was going to have his men torture the Gnome in an attempt to get information out of him, since he saw the Gnome as less useful of a pawn than the other PCs. After being tortured, I had a few ideas for how Ted's Gnome could escape, or free himself, or be rescued, or alert the rest of the PCs so they could rescue him and escape.
Unfortunately, Ted didn't let me get that far. I'm not really angry with him, just frustrated and a little amused. After first claiming out of character that he would not work for Shaaladel again, while Shaaladel was talking to him, Ted's character attacked the Elf. Unsurprisingly, the large number of bodyguards Shaaladel have prove too much, and they take down Ted's character. I would've been content to let Ted just be knocked out, and have Shaaladel really have it out for him later on, but not kill him yet.
But . . . okay, to all you GMs out there, have you ever really, really tried not to kill a PC, because you think the player is just confused and doesn't realize that he's making a huge mistake? Well, that's how I felt.
Ted's character, a psion, makes an Autohypnosis check to remain conscious after being dropped below 0 hp. And he keeps on trying to fight. What choice did I have? I suppose I could've concocted a contrived deus ex machina to save him, but he couldn't possibly have thought I would, could he? I don't mind PCs dying in combat, but when they throw themselves to their deaths, it irks me.
So now Ted's character is dead, in the middle of an army base controlled by bad guys. When the other PCs found out what happened, emotions ran high, and one decided to make a break for it, and the others agreed. And I would've let them make an escape attempt, and possibly get out (if for nothing else than to save my campaign). But . . . but they decided to make a break for it only after waiting until they'd been marched into the middle of a crowd of soldiers. They could've waited until they had a better chance, so why did they go then? Again, what could they have expected, except that their characters would get killed?
So my campaign got seriously side-tracked last night because Ted was just stupid. He ruined the game for the rest of us for his own personal grudge. I'm wondering whether it's worth the hassle to say, "Everyone who tried to escape was just knocked out, and you're going to get tortured, then dragged along with the army as prisoners and hostages." Or, since it's the end of the college semester anyway, should I just end the game now, and be done with it?
*sigh* Man, Ted is so hard to GM for.