Something I have noticed about Storyhours...

Morte

Explorer
Another thought, brought on by reading through the archives of (contact)'s stuff: high level characters tend to last longer.

His earlier ToEE based SH had a continual revolving door, there were 14 graves behind the inn or something like that and they regularly forgot the names of their fallen comrades who'd died after an hour and a half with the party. In his current Liberation of Tenh SH, people don't die so much and if they do they can generally get raised. There comes this point around maybe level 6 to 9 when you can get raised if you die, teleport out of trouble and so on. Suddenly the characters last a lot longer on average.

So perhaps these longer lasting characters have more chance to capture their readers' hearts?
 

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Lazybones

Adventurer
Hmm... that reminds me, while my NPCs have a life expectancy shorter than a milk carton left on the heater vent, I haven't killed off any of my core characters in quite a while...

*makes note*
 

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