Mark CMG
Creative Mountain Games
I'm with the OP.
Our group once played a D&D adventure (4 sessions) where the only information on the character sheet was:
The group enjoyed it and the storyline moved fast - focussing mostly on the exploration (primarily) and social pillars. We used something similar to the SIEGE mechanic of Castles and Crusades. If a task involved a Primary Ability or Proficiency/Skill we lowered the difficulty as per normal.
- Name;
- Sex;
- 2 Skills/Proficiencies;
- 2 Primary Abilities (with no figures); and
- Equipment
I'm in the mood to run a political storyline along the same lines, but this time focus primarily on the social pillar, leaving exploration as secondary and combat as tertiary. I just have to think up a good political-thriller.![]()
That's about the extent of the information you get for PCs in Prince Valiant.
http://www.creativemountaingames.com/2011/07/prince-valiant-storytelling-game-1989.html