sons first adventure, plus dungeon mapper tool

i've tried maptools and autorealm in the past and couldn't get on with them, and they are certainly better than this could be. I'm not trying to step on anyones toes with this, this was an ancient prototype, that I could quickly update and throw up here for free.

Yeah, actually I don't think what you're building is exactly like maptool. Different type of beast really. I think both types of tool have their uses. You can make maps in maptool, and it can work pretty well for that, but your program seems like it would be a lot easier to use to quickly do a specific thing, build a dungeon map. So it seems to me to be a pretty useful tool (except I am running Linux, so I can't actually test it out... Maybe the .NET version will work in mono, who knows!).
 

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(except I am running Linux, so I can't actually test it out... Maybe the .NET version will work in mono, who knows!).
I've never had mono work right, usually due to custom controls or registry calls. I do most of my development work on windows since thats what my clients use, but i'm on a linux netboox at home, so getting it running on linux is actually an aim of mine.

Theoritically the vb6 version should run under wine, as the only thing it should need are threed32.ocx and the vb6 runtime (vb6vm.dll?).
 

Yeah, VB6 stuff probably will run in Wine. Doesn't sound like your app does anything too fancy, so I should probably give it a try and see what happens.
 

Some way to "see" what you're about to place before it gets placed would be nice. Sort of like a faded version of what it'll look like once you click that's under the mouse, or something. For the most part the program works fine w/o it, but for stuff like setting down an 8x8 room or w/e it'd be easier to judge w/o having to count squares if you could see where it's gonna go. Maybe hitting the right mouse button would make it temporarily look like the thing is there while a left click actually places it? *shrugs* Either way it's not REALLY necessary though.

Also, is there any way to erase outside of undo? EDIT - Oh, duh, the Clear Block option. >_<
 
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Some way to "see" what you're about to place before it gets placed would be nice. Sort of like a faded version of what it'll look like once you click that's under the mouse, or something. For the most part the program works fine w/o it, but for stuff like setting down an 8x8 room or w/e it'd be easier to judge w/o having to count squares if you could see where it's gonna go. Maybe hitting the right mouse button would make it temporarily look like the thing is there while a left click actually places it? *shrugs* Either way it's not REALLY necessary though.
The counting blocks problem is reduced by the added option for left/right/ctrl clicking to put your item down, but i do like the idea.

Also, is there any way to erase outside of undo? EDIT - Oh, duh, the Clear Block option. >_<
Undo is your best option. Clear block take everything out, so if you've misplaced a door its useless. Clear line doesn't work well, but I think thats more to how vb6 handles twips and pixels, and should hopefully be improved in the .net version.

Thanks for the comments
 

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