A full-round action isn't that bad.
Not really, but it's the fact that the spell doesn't start taking effect until NEXT round that's a killer.
A full-round action isn't that bad.
In my opinion, it's not. Shield cast by a 20th level caster is about as useful as one cast by a 1st level one (lasts 1 combat), thus shield is better cast by wand or scroll.Thanee said:bitbug:
Shield is an absolute no-brainer, you really should take that spell, too!
Glitterdust is an area effect. I need to know about where they are to affect them, not exactly where they are. But yes, there are cases where See Invisibility is better. I think that Glitterdust is more useful more of the time.
Glitterdust does not replace See Invisibility! You need a way to detect those invisible nasties before you can Glitterdust them!
Dimension Door is redundant with Teleport.
Confusion? Do you really need that?
Energy Buffer from Tome & Blood might be a good replacement, or Dimension Door (you sure want a spell to escape a Grapple, don't you).
Let the Bard or Cleric take care of that.
Dispel Magic is necessary to end Polymorph Other, unless you don't plan to use it on your own or your buddies. Of course the cleric could do that as well.
A subdual fireball won't kill a party member by itself, but it will knock them out, which is often as good as being dead. I like the peasant angle, though.Elder-Basilisk said:
Subdual Substitution can be a great feat too. Party members don't object quite as much to being caught in a subdual fireball. It also helps when you don't want to kill creatures (for instance, a magically influenced mob of peasants). Finally, the damage ceases to be elemental and consequently bypasses elemental resistances.
That's the real weakness of Glitterdust: you don't want to use it when said invisible foe is in melee with the rest of your party lest it blind your party. You could Sculpt Glitterdust, which fixes that weakness. I was primarily thinking of Glitterdust as a substitute for the lack of Mass See Invisibility, with a bonus blindness effect, rather than a primary offensive spell.
Glitterdust/See Invisibility: Glitterdust requires you to make a listen roll or otherwise guess where the foe is. See Invisibility doesn't. On the other hand, Glitterdust is also one of the best 2nd level attack spells: an area effect blindness with a will save.
Al said:Reduce? Really? Personally, by the time I get Teleport I just shove fellow characters in a Bag of Holding, teleport and take them out again. I feel it slightly superfluous.
I don't think one should bypass DD for teleport. They are both useful. DD is far superior to Teleport for accurate short range movement. Teleport, after all, has a chance of failure. Plus, you can cast more DD than you can Teleport.Dispel Magic and Dimension Door tend to quite good, although one wonders if you should wait until Teleport for the latter.