Since the last thread has yet again reached far too many pages to bring in many readers much less posters, I am taking others' recommendations and splitting off to this new Thread to begin anew, once again.
The older threads can be found here:
Class Imbalance?: http://www.enworld.org/forums/showthread.php?t=75827
Sorcerer Fix - Continued from "D&D Rules": http://www.enworld.org/forums/showt...5939
Sorcerer Fix - Continued from "D&D Rules" (PART 2): http://www.enworld.org/forums/showt...31
Sorcerer Fix - Continued from "D&D Rules" (PART 3): http://www.enworld.org/forums/showthread.php?t=78851
Thread Mission Statement:
To create a dynamic and appealing version of the sorcerer class that:
A) Makes a sorcerer class mechanic that Matches the Flavor Text as designated in the PHB.
B) Balances the class to the existing core classes of the PHB, while making the class a harder choice to abandon to a PrC at the earliest convenience.
C) Make the sorcerer a unique class with its own class abilities that separate it from being a Wizard that prepares spells differently.
D) Could be used as a substitute for the core sorcerer of the PHB, thus following a similar design template such as fixed skill lists and class abilities.
E) Present further Optional information to advance and customize the sorcerer.
Summary to Date
It has been discussed, ad nauseum, and determined that many feel that the sorcerer is overall, underpowered in comparison to the other base classes. It is also known that the sorcerer Flavor Text and sorcerer mechanics have little to do with one another. The flavor text is Non-OGL and has survived various development revisions pre-3.0 release, 3.0 release, 3.0 errata, 3.5 revision, and 3.5 errata. The flavor text of the sorcerer is here to stay. The purpose of this thread is to make a class mechanic that matches that flavor text and uses it to define what the sorcerer is and should be. There is also the need to make the sorcerer into a unique class and not just a wizard that prepares spells differently. The sorcerer needs to find its own niche and strength as a class, not just to be the equivalent of a Hedge Wizard.
With that said, here is where we are to date after 19 thread pages and over 410 posts later.
UPDATES
SORCERER REVISION UPDATE 4.04
SORCERER REVISION UPDATE 7.04
The PDF version of the work-in-progress to date is located at:
{Edit: Currently the Site is down due to a change in residence/account. If you want the file, just PM or email me.}
Further comment and discussion is looked forward to.
Thanks for all your support.
-Khaalis
The older threads can be found here:
Class Imbalance?: http://www.enworld.org/forums/showthread.php?t=75827
Sorcerer Fix - Continued from "D&D Rules": http://www.enworld.org/forums/showt...5939
Sorcerer Fix - Continued from "D&D Rules" (PART 2): http://www.enworld.org/forums/showt...31
Sorcerer Fix - Continued from "D&D Rules" (PART 3): http://www.enworld.org/forums/showthread.php?t=78851
Thread Mission Statement:
To create a dynamic and appealing version of the sorcerer class that:
A) Makes a sorcerer class mechanic that Matches the Flavor Text as designated in the PHB.
B) Balances the class to the existing core classes of the PHB, while making the class a harder choice to abandon to a PrC at the earliest convenience.
C) Make the sorcerer a unique class with its own class abilities that separate it from being a Wizard that prepares spells differently.
D) Could be used as a substitute for the core sorcerer of the PHB, thus following a similar design template such as fixed skill lists and class abilities.
E) Present further Optional information to advance and customize the sorcerer.
Summary to Date
It has been discussed, ad nauseum, and determined that many feel that the sorcerer is overall, underpowered in comparison to the other base classes. It is also known that the sorcerer Flavor Text and sorcerer mechanics have little to do with one another. The flavor text is Non-OGL and has survived various development revisions pre-3.0 release, 3.0 release, 3.0 errata, 3.5 revision, and 3.5 errata. The flavor text of the sorcerer is here to stay. The purpose of this thread is to make a class mechanic that matches that flavor text and uses it to define what the sorcerer is and should be. There is also the need to make the sorcerer into a unique class and not just a wizard that prepares spells differently. The sorcerer needs to find its own niche and strength as a class, not just to be the equivalent of a Hedge Wizard.
With that said, here is where we are to date after 19 thread pages and over 410 posts later.
UPDATES
SORCERER REVISION UPDATE 4.04
SORCERER REVISION UPDATE 7.04
The PDF version of the work-in-progress to date is located at:
{Edit: Currently the Site is down due to a change in residence/account. If you want the file, just PM or email me.}
Further comment and discussion is looked forward to.
Thanks for all your support.
-Khaalis
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