Sorcerer Spells Known Feat: Overpowered?

It appears to me that such a feat would be way sickeningly overpowered at 1st through 6th levels, then merely very overpowered at 7th through 10th levels. After that, your Cha bonus may not keep up with your spell levels, at which point it will be merely overpowered compared to a Draconic Heritage feat, Extra Spell, Arcane Disciple, and the like.
 

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Onto the main topic.

I am not sure if that feat is overpowered. It will be much powerful than most of the already existing WotC feats which adds more spells known to the sorcerer. Namely, Extra Spell.

But IMHO Extra Spell is very weak as a feat. And non of my players in my play group ever took it. It seems not worth spending a feat slot, especially after the introduction of Runestaff (MIC). Also, that feat does not allow a Sorcerer to learn spells which he cannot usually learn, like Arcane Disciple feat or Domain Access alternative class feature do.

Still, IMHO, Sorcerers need no more powering up. The class is already very powerful and versatile if the player chooses right spells and right feats. Also, using CHA bonus for determining Spells Known may cause some ruling issues. Because CHA bonus changes temporally by using spells & items, or by taking ability damages/drains.

A better comparison would be with the boodline feats from dragon magazine which: give +1 spell known for levels 1-9, all of them specific and set in stone; require at least a bit of RP restriction; require a familiar, thus keeping you from swapping it for something better like Metamagic Specialist (or spending a feat to get it back); have mechanical drawbacks from the selection in spells you can never learn; and seem to be a pretty good deal for a sorcerer despite the downsides.

So yeah, this 3rd party feat sounds super-duper broken.
 


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