MGibster
Legend
Why not just let the player choose what primary attribute to use as the basis for their spell casting abilities? Maybe a wizard specializing in elemental magic grows in strength as their connection to the earth deepens. Perhaps a sorcerer is able to tap into the power of the universe via a series of complex gesticulations and movement in a sort of cosmic dance which can be based on dexterity. Maybe a bard's magic is based off his keen insight into the foibles of mortals which grants him the ability to deliver spells in conjunction with his wry humorous observation (Dave Chappelle the bard!).
This would allow players and DMs more freedom to create the kind of characters, campaigns, and settings that they prefer. Why not a fighter who uses her intelligence to figure out the opponent's weakest point and strike at the right time? Just because we've always connected intelligence to wizards and charisma to sorcerers doesn't mean we're stuck doing that forever.
This would allow players and DMs more freedom to create the kind of characters, campaigns, and settings that they prefer. Why not a fighter who uses her intelligence to figure out the opponent's weakest point and strike at the right time? Just because we've always connected intelligence to wizards and charisma to sorcerers doesn't mean we're stuck doing that forever.