exile said:Anyone else follow this philosophy when making their sorcerers?
Chad
interwyrm said:Just take energy substitution [cold]
The full-round casting time doesn't make it harder to interrupt, just makes it so you can't move. Although... I think if you get a magic carpet you could do both.
Hell, I'd just let a player learn cold versions of existing energy spells for free. I strongly agree with the idea of themed Sorcerer spells.interwyrm said:Just take energy substitution [cold]
exile said:I hate the idea of simply picking the best spells for a sorcerer. I would much rather decide on the origin of the sorcerer and pick spells in line with that. A sorcerer with red dragon lineage should look very different from one with white dragon lineage from fey lineage from infernal lineage. Along these lines, I often think of sorcerers as super heroes with their spell lists representing an evolving power step (i.e. the choice of spells should have a unified theme and higher level spells should represent a natural outgrowth based on lower level spells). Anyone else follow this philosophy when making their sorcerers?
Chad
orchid blossom said:Not quite, but similar. When my sorcerer leveled, I would choose spells that reflected what she had been doing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.