WattsHumphrey
First Post
IMHO it's all about being a Wizard (preferably a specialist).
Pros: Wizards get more spells. I personally prefer the utiliity gained by knowing a lot of situational spells to the versatility of casting a few a lot of times. Wizards also get Scribe Scroll, which allows (me at least) to have enough spells to back up the group for relatively little cost. Wizards get more class skills. I like planning for prestige classes later, and class skills often prove a must (plus, with Int as the skill that governs spellcasting, you get a lot more skill points). Finally, the extra feats Wizards get can be put to a lot of uses.
Cons: In addition to not being as combat intensive spellwise as Sorcerers are, Wizards don't get the simple weapon proficiencies. The biggest con the way I look at it is the roleplaying side. I prefer the sorcerer "the magic's in my blood"/charismatic way of thinking to the bookish ways of the Wizard.
Pros: Wizards get more spells. I personally prefer the utiliity gained by knowing a lot of situational spells to the versatility of casting a few a lot of times. Wizards also get Scribe Scroll, which allows (me at least) to have enough spells to back up the group for relatively little cost. Wizards get more class skills. I like planning for prestige classes later, and class skills often prove a must (plus, with Int as the skill that governs spellcasting, you get a lot more skill points). Finally, the extra feats Wizards get can be put to a lot of uses.
Cons: In addition to not being as combat intensive spellwise as Sorcerers are, Wizards don't get the simple weapon proficiencies. The biggest con the way I look at it is the roleplaying side. I prefer the sorcerer "the magic's in my blood"/charismatic way of thinking to the bookish ways of the Wizard.