Sorcery & Steam: got it in my hot little hands...


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This book sounds totally sweet, and I too have been waiting to see it out for a good long time... but now I'm going to be torn between choices! When I move on to writing the technology section in my own steamworks campaign setting, do I start from scratch or borrow OGC from this volume? I guess I'll have to buy the book and find out...
 


Another of the Sorcery & Steam writers chimes in...

Er, normally I don't comment about stuff I worked on, but...

I think Sorcery & Steam was a really good product.

I was blown away when I realized that some of the ideas I had presented in the skills & feats sections were picked up by the other authors and expanded upon for classes and prestige classes :)

I also worked on the vehicles, the malfunction tables, and the magic items.

It's really very cool to see people talking about this book :)

Got my copy at gen con too... FFG are great people.
 

...and yet another Sorcery & Steam author.....

I am glad to see that everyone is enjoying Sorcery & Steam. Personally, I loved working on the project, as I am a big fan of gaslight and steampunk.

Yep Raimen, I actually made a point to utilize as many of the skills and feats you contributed as possible while I handled the prestige classes and just about all of the alternate classes. I covered the spell section as well.

It is very satisfying to read the positive reviews of your work and the work of others who contributed to a project. I am beaming...

Thanks everyone,
Brian Patterson
 

The only thing the book didn't have that I thought would have been kinda cool was a chapter on constructs -- a "monster" section, so to speak.
 

Joshua Dyal said:
The only thing the book didn't have that I thought would have been kinda cool was a chapter on constructs -- a "monster" section, so to speak.

Heheh. Steam & Steel has an extensive 'monster' section, as well as what I would like to think is qutie a good vehicle design system.

It also has rules for making devices out of non-standard materials. Want a gold construct? A mithril steam train? A dragonscale-plated suit of steam-powered armour? :)

(There was, once, a time I felt embarrased at pimping Steam & Steel, but I lost that long ago ;).)
 

Carnifex said:
Heheh. Steam & Steel has an extensive 'monster' section, as well as what I would like to think is qutie a good vehicle design system.

It also has rules for making devices out of non-standard materials. Want a gold construct? A mithril steam train? A dragonscale-plated suit of steam-powered armour? :)

(There was, once, a time I felt embarrased at pimping Steam & Steel, but I lost that long ago ;).)
Which means simply that I'll likely buy them both and be glad I did ;)
 

Hey Josh. This one has been on my list since it was announced. I wasn't sure when it was going to be released. Of course I'm going to have to wait a bit before I can afford to pick it up. Thanks for the review though. It sounds like it'll be the perferct compliment to the IK setting.
 

Picked this up last night and have spent about an hour going through it so far...

I'm very pleased so far although the subject matter could easily have covered 3 books. This book is definitely very class/Prc focused, with that content forming the largest individual section. The equipment section is thinner than I expected, but quite adequate. I really appreciate the "meta" content in this book ( and in other FFG books, like Dungeoncraft ) that help a DM brainstrom plausible ways to introduce advanced tech into a campaign or to build one from scratch.
 

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