Soulknife: Does anybody like this class? Other classes that ???

I've been playing a Soulknife in a home game for months now -- just hit 7th level. I'm in a party with two monks, so there is plenty of room for comparison.

I'm enjoying my soulknife a lot, although I've taken a slightly different build from DungeonMasterCal. He's a halfling, for one thing, and has a very high dex. Given those two factors, and some dedicated effort early on, he had the best AC in the party, and did everything he could to max that out -- lots of fighting defensively, etc.

His mindblade doesn't do quite so much damage as bigger Soulknives do, but he can pack quite a punch, given psionic weapon and psychic strike.

Now, at 7th level, he can put together a pretty big opening strike in most battles. He'll take that first strike and put everything into it. Including his mindlbade enhancement (psychokinetic weapon) that attack does 1d4+3 (base damage for the mindblade, it's +1 Enhancement, and his +2 str bonus), +1d4 (psychokinetic weapon), +2d6 (psionic weapon) +1d8 (psychic strike). In subsequent rounds he can power up his psychic strike with a move action then strike for 1d4+3+1d4+1d8, which is still not bad.

My little soulknife has some other strengths, too -- he is the most stealthy member of the party. He's picked up cloak and boots of elvenkind, which help, but is hide and move silently bonuses are +21 and +19, or thereabouts. This makes him the best party scout, and unlike a rogue scout he's far more likely to survive the few rounds he'll often spend waiting for the rest of the party to catch up to him if he gets caught out on his own while scouting.

There have been sessions where my soulknife has felt less effective than other characters, but overall I'm pretty happy with him.

I will agree that the SKN doesn't multiclass very well, but IMO very few classes do. Every time I gain a level I am tempted to start adding some levels of rogue -- mix in some sneak attack damage with my other stuff -- but I always come back to my advancement and decide to stay true to SKN.

One of my disappointments is that there are so few PrCs that work with the soulknife. A player in my own home game who is playing a soulknife is about to add the Pyrokineticist PrC, which is an interesting class, but it won't really mix well with her soulknife abiliites until I think 4th level, when she can add her flame to her soulknife. The only other Prc in the XPH that sort of works is Warmind.

All in all, though, I'm enjoying it. It's a fairly narrow class -- it's all about the mindblade and what you can do with it, at least at first glance, but I've managed to keep him effective and fun so far.

-rg
 
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I keep resisting the urge to add the psionic assassin from The Mind's Eye to my character for the sneak and death attacks, but that would mean taking another psionic class until at least 5th level manifester. Not sure I want to take that much time away from the base Soulknife.
 
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Sk

Bit weak class... It needs either bigger list of applicable weapon enhancements or full BAB. Also as noted, very poor for multiclassing (just about as bad as regular spellcasters are without prestige classes). What you get is character that does big punch once in battle and after that is not much better in melee than bard (just bit more staying power with higher hp). I'd rather take, say, Elan Rogue (or Human Psychic Rogue) with Psionic Weapon feats and start battles with sneak attack + psionic weapon/shot for similar effect that Soulknife gets.

Z.
 
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I've got to agree that it's not under-powered, it's just over-restricted. I'd far prefer a version that dropped the bonus [Psi] feats and gave a limited Power progression instead, with a power list that focused on blade-buffs.

-- N
 



Two of us rewrote soulknife onthe house rules thread
I didn't like it as a base class, its to focused, and very restrictive,
A lot of its power depends on if your DM says that once you shape the blade it stays shaped or not for the next time you summon it. The rules seem to indicate you do, but it is not clear.

Soulknife
Evilhalfling
XPH class redone as a prestige class
http://www.enworld.org/forums/showthread.php?t=87150
cuts the class down to 10 levels

or Niftts version
http://www.enworld.org/forums/showthread.php?t=88299
makes mide blade a feat, along with shape and throw,
but I still think it has a very odd hp/psp mechanic
 


Nifft, Where? I liked the feat driven version, other than that mechanic.

I like the flavor of the class in general, in the 3.0 version it wasreally inspiring, but some tinkering produced really innfective builds, I had hoped it would be fixed, but not to a base class - meh.
 

I haven't read Nifft's build, but it struck me that the soulknife would probably have been better implemented not as a core or prestige class but as a series of powers and feats that could be put together by a psychic warrior. That would provide not only a lot of flexibility of build, but also the manifester levels required to enter many prestige classes.
 

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