Hawk Diesel
Adventurer
As I was driving home, I found my mind wandering to the soulknife and I realized that it would seem to fit as a monk archetype. So a few critiques/feedback I'm specifically seeking on this are on balance, and wording. Sometimes I know I can be wordy, but I like the current 5e style being simple, concise, and clear. Anyways, here's what I got. Have at it!
Monk Archetype: Soulknife
Mind Weapon
Beginning at 3rd level you can change the damage dealt by your unarmed strike. As a bonus action, you may choose bludgeoning, slashing, or piercing damage types. This change lasts until you use another bonus action to change the damage.
Empowered Strike
Beginning at 3rd level, you can imbue your unarmed strike with pure ki energy, increasing the viciousness of the attack. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal psychic damage equal to your Wisdom modifier to the target in addition to the unarmed strike’s damage.
Blade Wind
Beginning at 6th level, you can cause your mind weapon to splinter and strike each of your foes and then instantly reform in your hands. As an action you can make a single attack with your unarmed strike and apply the attack to each enemy within reach. If the attack is successful against any targets, they take damage as if struck by your unarmed strike, except the damage is considered psychic damage.
This action may be combined with Empowered Strike, but you must spend the ki cost for each target you wish to apply the damage to.
Mental Bastion
At 6th level, you are resistant to psychic damage.
Soul Sight
Beginning at 11th level, you can attune your vision to see what others cannot, and feel what cannot be felt. As a bonus action, you can spend 6 ki points to gain truesight out to 10 feet. In addition, while this ability is active, your unarmed strike can damage ethereal creatures normally. This ability lasts for 1 minute.
Perfect Mind Weapon
Beginning at 17th level, your unarmed strike is much more difficult to block. As a bonus action, you can enter a stance that lasts until the start of your next turn. During this time, you may add your Wisdom bonus to all attacks made with your unarmed strike.
EDIT: I cut out most of the descriptive language, since it was clunky. So for now, I'm just sticking with the mechanics for the time being to try and balance it out.
Monk Archetype: Soulknife
Mind Weapon
Beginning at 3rd level you can change the damage dealt by your unarmed strike. As a bonus action, you may choose bludgeoning, slashing, or piercing damage types. This change lasts until you use another bonus action to change the damage.
Empowered Strike
Beginning at 3rd level, you can imbue your unarmed strike with pure ki energy, increasing the viciousness of the attack. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal psychic damage equal to your Wisdom modifier to the target in addition to the unarmed strike’s damage.
Blade Wind
Beginning at 6th level, you can cause your mind weapon to splinter and strike each of your foes and then instantly reform in your hands. As an action you can make a single attack with your unarmed strike and apply the attack to each enemy within reach. If the attack is successful against any targets, they take damage as if struck by your unarmed strike, except the damage is considered psychic damage.
This action may be combined with Empowered Strike, but you must spend the ki cost for each target you wish to apply the damage to.
Mental Bastion
At 6th level, you are resistant to psychic damage.
Soul Sight
Beginning at 11th level, you can attune your vision to see what others cannot, and feel what cannot be felt. As a bonus action, you can spend 6 ki points to gain truesight out to 10 feet. In addition, while this ability is active, your unarmed strike can damage ethereal creatures normally. This ability lasts for 1 minute.
Perfect Mind Weapon
Beginning at 17th level, your unarmed strike is much more difficult to block. As a bonus action, you can enter a stance that lasts until the start of your next turn. During this time, you may add your Wisdom bonus to all attacks made with your unarmed strike.
EDIT: I cut out most of the descriptive language, since it was clunky. So for now, I'm just sticking with the mechanics for the time being to try and balance it out.
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