Kobold Avenger
Legend
Soulknives are a seemingly rare breed. Most aren't even aware of the existence of individuals that can shape and focus their will into a weapon they can wield in their hands. Soulknives would very likely have it that way, as they have kept to secretive orders of warriors and assassins through out the ages. In many ways they are assassins, as no one suspects a soulknife till they've manifested a mindblade in their hands.
It's thought that in ancient times their existed many schools of soulknives, who practiced their talents as an art, shaping their mindblades in many creative ways. They honed their psionics abilities into the ultimate expressions of their thoughts and their physical talents. A skill only starting to be discovered again by modern soulknives.
Class Traits
Role: Striker. Your attacks are mostly through your mindblade, capable of delivering high damage. With your psychic disciplines, you can warp minds, bypass the strongest of armors with your blade, and move in ways that defy the laws of physics.
Power Source: Psionic. Your powers come from your mind, with your mindblade as the ultimate expression of such powers.
Key Abilities: Intelligence, Dexterity, Charisma
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged, Shortsword, Longsword
Implements: tattoos, psicrystals
Defenses: +1 Reflex, +1 Will
Hit points at 1st level: 12 + Constitution
Hit point per level gained: 5
Healing Surges per day: 6 + constitution modifier
Trained Skills: Choose 4 skills at 1st level
Class skills: Acrobatics (dex), Athletics (str), Bluff (Cha), Insight (wis), Intimidate (cha), Perception (wis), Psionics (int), Stealth (dex), Thievery (dex)
Build options: Weaver soulknife, Lurk soulknife
Class Features: Mindblade, Soulknife Path, Attune Mindblade, Psychic Strike
Characteristics
Overview: A soulknife strikes hard and fast with their mindblade, which most of their powers rely on. Mindblades can deliver a lot of damage when combined with psychic strikes, and many powers inflict plenty of hindering conditions on your enemies. You prefer hit and run attacks, as you aren't that hardy in combat. However you have an array of powers which let you move really fast, walk on walls, fly for a short time and teleport around the battlefield. As well as some deceptive powers.
Races: Most races aren't known for their soulknife traditions as soulknives were an obscure practice. Those who are most likely soulknives are Kalashtar, Xephs and Elan. Despite the association that Githyanki and Githzerai have with psionics, there aren't many members of those races who are soulknives. Only recently other races like Humans, Eladrin, Tieflings and Hobgoblins are discovering the arts of the soulknife.
Creating a Soulknife
Soulknives depend on dexterity, intelligence and charisma for their powers. Dexterity is important both of the builds. Of the two builds Weavers tend to rely more on charisma than they do intelligence, while Lurks rely more on intelligence.
Soulknife Class Features:
Mindblade: A soulknife can manifest their will in the form of a mindblade, a physical manifestation of their will. As such a mindblade has weight yet is also weightless. It feels much like a real weapon in the hands of soulknife, yet can't exist in the hands of others. What a mindblade looks like is defendant on the personality of the soulknife. A mindblade can look like a finely crafted weapon, or a glowing shaft of light, a shard or even shards of crystals, and even stranger forms such as a pillar of blood or a cluster of spectral faces. The forms of a mindblade can defy physics, and some even float in the air directed solely by the movements of a soulknife's hands.
A mindblade in game terms can be any one-handed melee weapon a soulknife is proficient in. They don't gain any benefit for using a mindblade 2-handed, but they can manifest a second mindblade if the second one is an off-hand weapon. Manifesting a soulknife is a minor action. You are still wielding your mindblade after any soulknife attack unless otherwise specified.
Attune Mindblade: A soulknife give make their mindblade have the qualities of any single magical weapon that is of their level +2. It requires a one hour ritual, where the soulknife meditates and attunes their mindblade to bring the desired effect to their weapon. The cost of this ritual is 1/2 the cost it would normally take to create a new item.
Psychic Strike: As a minor action a soulknife can charge their mindblade with psionic energy. The next enemy a soulknife hits with their mindblade takes extra damage from the psychic strike charge. The extra damage is determined by level. Once an enemy is affected by psychic strike, that mindblade loses it's charge, and the soulknife must recharge the mindblade to use psychic strike again. Some powers and abilities may affect how the psychic strike may be charged. Charging a mindblade for psychic strike can be done as part of the minor action to manifest a mindblade.
1st-10th: +1d8
11th-20th: +2d8
21st-30th: +3d8
Soulknife Path: There are two known 'schools' of the soulknives. One is called the weavers who use their ability to shape their mindblades in impressive ways. They are a school known for the grace and flashiness of the mindblade, making the path of a soulknife a creative art as much as it is a martial art, part dancer as well as warrior. The other known school of the soulknife, are known as lurks. Lurks are psionically trained killers, tacticians and deceivers. The lurks are among some of the most feared killers as they're very capable of striking from anywhere, from anyone. All a lurk needs to do is get close to their enemies, so that they can strike at any time.
Weaver Soulknife: A weaver soulknife adds 1/2 their charisma modifier to their speed (minimum 1).
Lurk Soulknife: A lurk soulknife adds their intelligence modifier to damage done by their psychic strikes.
Powers: Many soulknives call their disciplines 'augments' as it's seen as ways of augmenting the powers of their mindblades.
Coming Soon....
Soulknife powers, such as: Blade to the Mind, Knife to the Soul, Throw Mindblade, Up the Walls, Burst, Mental Leap, Cloud Mind, Unfocusing Strike, Stunning Blade, Stygian Blade, Synaptic Disconnect, Knife Shards and more.
It's thought that in ancient times their existed many schools of soulknives, who practiced their talents as an art, shaping their mindblades in many creative ways. They honed their psionics abilities into the ultimate expressions of their thoughts and their physical talents. A skill only starting to be discovered again by modern soulknives.
Class Traits
Role: Striker. Your attacks are mostly through your mindblade, capable of delivering high damage. With your psychic disciplines, you can warp minds, bypass the strongest of armors with your blade, and move in ways that defy the laws of physics.
Power Source: Psionic. Your powers come from your mind, with your mindblade as the ultimate expression of such powers.
Key Abilities: Intelligence, Dexterity, Charisma
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged, Shortsword, Longsword
Implements: tattoos, psicrystals
Defenses: +1 Reflex, +1 Will
Hit points at 1st level: 12 + Constitution
Hit point per level gained: 5
Healing Surges per day: 6 + constitution modifier
Trained Skills: Choose 4 skills at 1st level
Class skills: Acrobatics (dex), Athletics (str), Bluff (Cha), Insight (wis), Intimidate (cha), Perception (wis), Psionics (int), Stealth (dex), Thievery (dex)
Build options: Weaver soulknife, Lurk soulknife
Class Features: Mindblade, Soulknife Path, Attune Mindblade, Psychic Strike
Characteristics
Overview: A soulknife strikes hard and fast with their mindblade, which most of their powers rely on. Mindblades can deliver a lot of damage when combined with psychic strikes, and many powers inflict plenty of hindering conditions on your enemies. You prefer hit and run attacks, as you aren't that hardy in combat. However you have an array of powers which let you move really fast, walk on walls, fly for a short time and teleport around the battlefield. As well as some deceptive powers.
Races: Most races aren't known for their soulknife traditions as soulknives were an obscure practice. Those who are most likely soulknives are Kalashtar, Xephs and Elan. Despite the association that Githyanki and Githzerai have with psionics, there aren't many members of those races who are soulknives. Only recently other races like Humans, Eladrin, Tieflings and Hobgoblins are discovering the arts of the soulknife.
Creating a Soulknife
Soulknives depend on dexterity, intelligence and charisma for their powers. Dexterity is important both of the builds. Of the two builds Weavers tend to rely more on charisma than they do intelligence, while Lurks rely more on intelligence.
Soulknife Class Features:
Mindblade: A soulknife can manifest their will in the form of a mindblade, a physical manifestation of their will. As such a mindblade has weight yet is also weightless. It feels much like a real weapon in the hands of soulknife, yet can't exist in the hands of others. What a mindblade looks like is defendant on the personality of the soulknife. A mindblade can look like a finely crafted weapon, or a glowing shaft of light, a shard or even shards of crystals, and even stranger forms such as a pillar of blood or a cluster of spectral faces. The forms of a mindblade can defy physics, and some even float in the air directed solely by the movements of a soulknife's hands.
A mindblade in game terms can be any one-handed melee weapon a soulknife is proficient in. They don't gain any benefit for using a mindblade 2-handed, but they can manifest a second mindblade if the second one is an off-hand weapon. Manifesting a soulknife is a minor action. You are still wielding your mindblade after any soulknife attack unless otherwise specified.
Attune Mindblade: A soulknife give make their mindblade have the qualities of any single magical weapon that is of their level +2. It requires a one hour ritual, where the soulknife meditates and attunes their mindblade to bring the desired effect to their weapon. The cost of this ritual is 1/2 the cost it would normally take to create a new item.
Psychic Strike: As a minor action a soulknife can charge their mindblade with psionic energy. The next enemy a soulknife hits with their mindblade takes extra damage from the psychic strike charge. The extra damage is determined by level. Once an enemy is affected by psychic strike, that mindblade loses it's charge, and the soulknife must recharge the mindblade to use psychic strike again. Some powers and abilities may affect how the psychic strike may be charged. Charging a mindblade for psychic strike can be done as part of the minor action to manifest a mindblade.
1st-10th: +1d8
11th-20th: +2d8
21st-30th: +3d8
Soulknife Path: There are two known 'schools' of the soulknives. One is called the weavers who use their ability to shape their mindblades in impressive ways. They are a school known for the grace and flashiness of the mindblade, making the path of a soulknife a creative art as much as it is a martial art, part dancer as well as warrior. The other known school of the soulknife, are known as lurks. Lurks are psionically trained killers, tacticians and deceivers. The lurks are among some of the most feared killers as they're very capable of striking from anywhere, from anyone. All a lurk needs to do is get close to their enemies, so that they can strike at any time.
Weaver Soulknife: A weaver soulknife adds 1/2 their charisma modifier to their speed (minimum 1).
Lurk Soulknife: A lurk soulknife adds their intelligence modifier to damage done by their psychic strikes.
Powers: Many soulknives call their disciplines 'augments' as it's seen as ways of augmenting the powers of their mindblades.
Coming Soon....
Soulknife powers, such as: Blade to the Mind, Knife to the Soul, Throw Mindblade, Up the Walls, Burst, Mental Leap, Cloud Mind, Unfocusing Strike, Stunning Blade, Stygian Blade, Synaptic Disconnect, Knife Shards and more.
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