doctorbadwolf
Heretic of The Seventh Circle
I'm finally at the "put out a playtest packet that people who've never met me can use to play my game" phase of developing my TTRPG, Quest for Chevar. I have a solid character sheet, a decent list of things I need more feedback to decide on or further iterate, the CharGen and How To Play bits of a quickstart document, and the basic idea of an adventure and pregen characters.
But, I haven't published a game before, and my DnD stuff has always been friend group and extended friend circle level only, because I've never bothered cleaning any of it up enough totry and publish more broadly. (I'm changing that, which is why I've had so many homebrew threads the last few months). I don't actually know the publisher side of copyright and trademark, in terms of protecting one's IP. I know a decent amount of American IP law, and norms, and problems with the system, but not the work a creator needs to do before publishing, so much.
So, what resources do y'all use? Anyone know any guides to this stuff?
Related, what do you personally need to see in a playtest packet, in order to consider grabbing it and running some games?
But, I haven't published a game before, and my DnD stuff has always been friend group and extended friend circle level only, because I've never bothered cleaning any of it up enough totry and publish more broadly. (I'm changing that, which is why I've had so many homebrew threads the last few months). I don't actually know the publisher side of copyright and trademark, in terms of protecting one's IP. I know a decent amount of American IP law, and norms, and problems with the system, but not the work a creator needs to do before publishing, so much.
So, what resources do y'all use? Anyone know any guides to this stuff?
Related, what do you personally need to see in a playtest packet, in order to consider grabbing it and running some games?