Sovereign Stone / Weis & Hickman

mystraschosen said:
I just finished reading the first two novels a couple weeks ago and they are truly amazing.I was wondering if any one could comment on the Rpg core rulebook for the sovereign stone.Is it a well done book?

If you are refering to the D20 one, yes, very. I'm told the original version had a lot of editing errors, but I've never read it.
 

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I bought the Sovereign Stone campaign book but I couldnt get into it.

My mind just could never wrap around a couple items.

Japanese elves - Barely makes them elves any more.

Mongol Dwarves - I guess no one at SS ever considered the leg length to body length implications. Dwarves would never make good horsemen. Their bodies weigh too much and their legs are too short to properly grip the flanks of a horse to hold them in the saddle.

Pecwae - Or whatever they were called which were basically just kender wannabes.

I also never really liked the magic system though I found nothing wrong with it. Just wasnt my cup of tea.
 

DocMoriartty said:
I bought the Sovereign Stone campaign book but I couldnt get into it.

My mind just could never wrap around a couple items.

Japanese elves - Barely makes them elves any more.

Mongol Dwarves - I guess no one at SS ever considered the leg length to body length implications. Dwarves would never make good horsemen. Their bodies weigh too much and their legs are too short to properly grip the flanks of a horse to hold them in the saddle.

Pecwae - Or whatever they were called which were basically just kender wannabes.

I also never really liked the magic system though I found nothing wrong with it. Just wasnt my cup of tea.

1) The elves in Sov Stone are a lot different, yes. But they are still very much elves. The whole "japanese" bit is mostly just window dressing... Their society is basicly lawful evil, they fear magic, etc. Different from normal elves, sure, but...

2) Eh... I guess. They ride smallish horses, though. Besides, dwarves in SS seem to be a little less stocky than normal dwarves.

3) Uh, no. Pecwae are not kender wannabes.
 

Yeah, I never really meant that DG should be developed in exclusion of SS. Just that I'd like to see them develop DG. I haven't read the SS novels yet, or looked at the setting.

From this thread, SS sounds pretty interesting. I'll have to crack that book and see what's up.

Darksword Adventures: wasn't that a diceless system?

Now, obviously I'd like them to drop Dragonlance like the bad habit it is and focus on bringing the worlds of Deathgate to 3rd Edition Fantasy Roleplaying.
 

TeeSeeJay said:
Now, obviously I'd like them to drop Dragonlance like the bad habit it is and focus on bringing the worlds of Deathgate to 3rd Edition Fantasy Roleplaying.

Don't even joke about that, man...
 

Tsyr said:
Don't even joke about that, man...
IIRC, Tsyr is one of the few regularly posting Dragonlance fans on this board... I am one of the other...
So, without further ado...: :mad: (;))

Rav
 
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mystraschosen said:
I just finished reading the first two novels a couple weeks ago and they are truly amazing.I was wondering if any one could comment on the Rpg core rulebook for the sovereign stone.Is it a well done book?

There's some really cool stuff in there. The take on the old standard races is very interesting and inspires one to take more refreshing liberties with the old cliches. It also has lots of good resources for a low magic campaign -- lots of new non-magical classes and magi that are a little more down-to-earth and less Dragonball-Z. My reservation would be that the actual info on the world setting itself is not all that detailed in the Campaign Setting book. In order to play in the world of Loerem, one would need to read the Sovereign Stone novels for sure -- and keeping an eye out for the regional supplements that have been coming out would help too. The rules by themselves would work well for most fantasy worlds though.
 
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Ravellion said:
IIRC, Tsyr is one of the few regularly posting Dragonlance fans on this board... I am one of the other...
So, without further ado...: :mad: (;))

Rav

Heh. See, I grew up on Dragonlance, as far as my introduction to DnD goes. Oh, RPGs in general no... I grew up on D6 Star Wars* and Palladium products... but Dragonlance was my introduction to DnD, and in many ways shaped how I "view" fantasy. Not that I don't enjoy tons of other stuff, mind... I love oodles of things... But when I visualize fantasy, it tends to be very much inspired by what I thought of Dragonlance. And I will always, always have a special spot in my heart for Dragonlance.

*Off topic, but it just came to be as I write it out now... has anyone ever thought of, from an outside point of view, how silly the name "Star Wars" sounds?
 

Hey, Dragonlance was my "gateway drug" into Fantasy, and then into role-playing, too. The first time I read "Dragons of Spring Dawning" because i didn't know what a "trilogy" was, nor did I notice that I was starting with book 3.

That said, as soon as I was into roleplaying, I tried to give dragonlance its fair shake. I had the old orange-spine Dragonlance Adventures book. Didn't like it. 2nd Edition came around and with it, the Tales of the Lance boxed set. Didn't like it. Hated Time of the Dragon.

Many will say that DL is "played out" or that the "best story has already been told," or whatever. Look, I don't know why, but DL has never clicked with me as a RPG setting. Things that worked great in the books never came together well in a game.

I don't even KNOW what 5th Age is or what that game was about.

There must be a market for the 3E DragonLance setting, and I hope it sells well (then they can spend the money to produce the Death Gate setting :) ). Unfortunately, I'm not part of the target market this time around.
 

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