Ranger REG said:
Suffice to say, before the books came out, there was a series of Dragonlance adventure modules for 1st edition AD&D (prior to the Dragonlance Adventures soucebook written by DL co-author Tracy Hickman). The books' storyline were based on the mega-adventures played by then-TSR game designers.
Personally, I think the books' authors embellished a bit.
Actually, they didn't play out all of the modules - it was a one-shot run by Tracy of the first,
DL1 Dragons of Despair, from which several amusing scenes were draw for
Dragons of Autumn Twilight. The first 4 modules were written more or less before the first novel was published, but the entire project was under simultaneous development. They knew who the characters were, what the world was like, what would happen, etc before anything hit the shelves. After
Dragons of Winter Night, in fact, the modules began to follow on after the books and not the other way around, so that by about
DL8 Dragons of War its the novels which formed the basis for the modules.
Dragonlance Adventures was published after the
Legends trilogy, and possibly even at the same time as
Legend of Huma - certainly, it's representative of the shift at the time towards Dragonlance being a bestselling series of novels and less an AD&D world.
DLA is a fine example of the post-
Unearthed Arcana heyday of 1st edition, what with new classes, including some funky split-classes (the Knights of Solamnia and Wizards of High Sorcery, which owe a lot to the Thief-Acrobat), new races, spells, and so forth. It's still extremely popular today, even with newer fans.
Of course, there's that lovely book coming out in Summer that's going to blow it all away.
Cheers,
Cam
Whitestone Council,
www.dl3e.com &
www.dragonlance.com