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First Post
Name: Illian Starsinger
Race: Elf
Class: Cleric
Age: 120
[sblock=Background]
Illian Starsinger was born in the elven settlement in the Black Fens known as Starsong Hill (assuming we're playing in the Elsir Vale). His mother is Sellyria, the leader of the community (for a few hundred years) and Illian never knew his father as he was slain by lizardfolk barbarians shortly after his birth. The elf was raised in the small encampment and trained to live in the brutal, wild world that surrounded him. Showing signs of his mother's great wisdom and leadership potential Illian was asked to lead one of the surrounding settlements. During that time Illian often confided with the local cleric of Melora about his feelings of isolation in the remote community he was stationed and tired of the constant skirmishes against the foes located there with little effect. A cultured elf, Illian spent his free time reading and composing new works of music. He loved the lute, spent much of his time playing it. He read up on the words of Correlon (and the other elven gods), and found that they struck a chord with him. Illian had already received training in the basic martial weapons and armor, and coupled with his divine insights gleaned from the texts, he rose to become a great leader for his people. But somehow he still didn't feel fulfilled and so asked his mother for a leave to find out what was missing in his heart. With great reluctance she allowed him to leave, and he travelled to a place that he had heard of when a group of adventurers passed through years previous. So the recently arrived Illian stopped at a local tavern to wash away the dust of the road with a glass of wine, which was not up to his level of expectation, and to engage in some performances for the crowd.
[/sblock]
[sblock=Abilities]
Languages:
Common, Elven
Feats
Ritual Caster (Bonus)
Astral Fire (+1 to damage on fire/radiant powers)
Weapon Proficiency:
Simple melee, military melee, Longbow, Shortbow
Size: Medium
Speed: 6 squares
Vision: Low-light[/sblock][sblock=Powers]Basic attack
Lance of Faith (Class)
Standard action, Attack: +4 vs. Reflex; Damage: 1d8+5
---One ally I can see gains a +2 power bonus against the target, range 5 ---
Sacred Flame(Class)
Standard action, Attack: +4 vs. Reflex; Damage: 1d6 +5
---One ally I can see gains either 2 temp hp, or can make a saving throw---
Encounter:
Beacon of Hope(Class)
Standard action, Attack: +4 vs. Will; Damage: n/a
--- Close Burst 3; Targets are weakened until the end of its next turn, you & all allies in the blast gain 8 hp, plus healing powers restore +5 hp until end of encounter ---
[/sblock]
[sblock=Equipment]
[/sblock]
Race: Elf
Class: Cleric
Age: 120
[sblock=Background]
Illian Starsinger was born in the elven settlement in the Black Fens known as Starsong Hill (assuming we're playing in the Elsir Vale). His mother is Sellyria, the leader of the community (for a few hundred years) and Illian never knew his father as he was slain by lizardfolk barbarians shortly after his birth. The elf was raised in the small encampment and trained to live in the brutal, wild world that surrounded him. Showing signs of his mother's great wisdom and leadership potential Illian was asked to lead one of the surrounding settlements. During that time Illian often confided with the local cleric of Melora about his feelings of isolation in the remote community he was stationed and tired of the constant skirmishes against the foes located there with little effect. A cultured elf, Illian spent his free time reading and composing new works of music. He loved the lute, spent much of his time playing it. He read up on the words of Correlon (and the other elven gods), and found that they struck a chord with him. Illian had already received training in the basic martial weapons and armor, and coupled with his divine insights gleaned from the texts, he rose to become a great leader for his people. But somehow he still didn't feel fulfilled and so asked his mother for a leave to find out what was missing in his heart. With great reluctance she allowed him to leave, and he travelled to a place that he had heard of when a group of adventurers passed through years previous. So the recently arrived Illian stopped at a local tavern to wash away the dust of the road with a glass of wine, which was not up to his level of expectation, and to engage in some performances for the crowd.
[/sblock]
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]11 (+0)[/B] Hit points : [B]26[/B]
Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B]
Dexterity : [B]14 (+2) [/B] Surges : [B]6[/B]
Intelligence : [B]8 (-1)[/B] Surges/day : [B]9[/B]
Wisdom : [B]18 (+4) [/B] Initiative : [B]+2[/B]
Charisma : [B]14 (+2) [/B]
[U]Defenses:[/U]
Armour class : [B]16[/B]
Fortitude : [B]12[/B]
Reflex : [B]12[/B]
Will : [B]16[/B]
[U]Skills[/U]
Nature (Wis): [B]+ 5[/B] (+2 racial bonus)
Diplomacy(Cha): [B]+ 7[/B] (trained)
Heal (Wis): [B]+ 8[/B] (trained)
Perception (Wis): [B]+ 5[/B] (+2 racial bonus)
Religion(Int): [b]+4[/B] (trained)
Arcana (Int): [b]+ 4[/B] (trained)
Common, Elven
Feats
Ritual Caster (Bonus)
Astral Fire (+1 to damage on fire/radiant powers)
Weapon Proficiency:
Simple melee, military melee, Longbow, Shortbow
Size: Medium
Speed: 6 squares
Vision: Low-light[/sblock][sblock=Powers]Basic attack
Longbow
Standard action, Attack: +4 vs. AC; Damage: 1d10 +2
At-will:
Lance of Faith (Class)

---One ally I can see gains a +2 power bonus against the target, range 5 ---
Sacred Flame(Class)

---One ally I can see gains either 2 temp hp, or can make a saving throw---
Elven Accuracy (Elf)
Free action:
--- re-roll an attack roll. Use the second roll even if it's lower---
Channel Divinity (Class)
---Either Divine Fortune or Turn Undead ---
Healing Word (Class)
Minor action, Healing:
--- Burst 5; Target can spend a healing surge & gets +1d6+4 extra HP (2/encounter) ---
Divine Glow (Class)
Standard action, Attack: +4 vs. Reflex; Damage: 1d8 +5
--- Close blast 3; allies in the blast gain a +2 power bonus to attack rolls until end of next turn ---
Daily:Free action:
--- re-roll an attack roll. Use the second roll even if it's lower---
Channel Divinity (Class)
---Either Divine Fortune or Turn Undead ---
Healing Word (Class)

--- Burst 5; Target can spend a healing surge & gets +1d6+4 extra HP (2/encounter) ---
Divine Glow (Class)

--- Close blast 3; allies in the blast gain a +2 power bonus to attack rolls until end of next turn ---
Beacon of Hope(Class)

--- Close Burst 3; Targets are weakened until the end of its next turn, you & all allies in the blast gain 8 hp, plus healing powers restore +5 hp until end of encounter ---
[sblock=Equipment]
Code:
[U]Currency:[/U] 5 gp
[U]Equipment Price Weight Other[/U]
Chainmail 40gp 40 lb. Heavy armour
Longbow 30gp 3 lb. Load Free
Holy Symbol 10gp 1 lb.
Ritual Book* -
*Contains Gentle Repose & Tenser's Floating Disc
Adventurer's kit 15 gp 33 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (2) 4 gp 1 lb.
Waterskin 1 gp 4 lb.
[B]Total 77 lb.[/B]
Normal load: 110 lb.
Heavy load: 220 lb.
Max. drag load: 550 lb.